Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Dragon Ball FighterZ

Dragon Ball FighterZ Producer Talks About Jiren DLC; Explains Upcoming Gameplay Changes

This article is over 5 years old and may contain outdated information

During the Red Bull Final Summoning event hosted today, Dragon Ball FighterZ Producer Tomoko Hiroki had some interesting details to share.

Recommended Videos

First of all, she talked about the upcoming Jiren DLC, that will kick off the second season of the game, explaining why he has been picked.

“The reason why we picked Jiren is because if you’re a fan of Dragon Ball Super… It’s Jiren, come on.

He’s probably one of the most powerful individuals in the universes so we had no choice but to include him.”

Hiroki-san also explained that the way the team selected characters both for the main game and DLC going forward is simply about listening to the fans, combined with looking at what would be the most interesting to see in a fighting game.

It’ a balance between the developers’ own opinion and what’s popular among the fans. With the choice of Jiren and other characters, the team also tried to diversify the roster among different Dragon Ball series.

Another point Hiroki-san made is that while changes will be made to the systems of the game with the second season, they won’t be too drastic. The goal is to offer more unique and challenging aspects, preserving what is good about the game, but making adjustments and incorporating things that the fans have requested.

The Ultimate Z Change mechanic will be adjusted so that you can have more diverse team combinations. Chaining combos and supers together will also be tweaked, but not drastically. The battle tempo will be adjusted to improve on the fact that at the moment matches tend to a bit too long.

The possibility of comebacks will also be tweaked to allow players that are left with one character against three to have a viable chance to turn things around. The team is looking at things like Ki-Gauge recovery and the sparking mechanism to improve the odds a bit.

These changes won’t come through tweaking specific characters but will be focused on general gameplay. That being said, specific characters changes could come down the line.

While no further information was provided about the game, for now, the event hasn’t ended yet. Hiroki-san teased that something about characters will be showcased later today.

We’re also waiting for the reveal of a new Dragon Ball action RPG code-named “Project Z.” It was indeed confirmed today that the game is going to be revealed tomorrow.

Dragon Ball FighterZ is currently available for PS4, Xbox One, PC, and Nintendo Switch.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.