Artifact, Valve’s DOTA themed digital trading card game, has a lot of ambitious ideas. Fostering a community for any new title is always difficult, let alone one for a genre that requires as much buy-in as a TCG. However, Valve is not afraid to try and shake things up by challenging many of the norms of other digital TCGs like Hearthstone and Magic Arena. The game releases in a little over a month and Valve has recently lifted the veil on the game’s mechanics and monetization plan, highlighting a number of ways they are going against the grain and blazing their own trail when it comes to Artifact.
5 Big Ways Artifact Is Different From Other Digital TCGs
Let’s get the bad news out of the way: Artifact is not a free-to-play game and is going to cost $20 up front.
However, ditching free-to-play means Valve is able to open up the game’s economy and use a model more akin to real world TCGs. You can still buy booster packs to gain cards like in other games, but you can also trade cards or buy singles from other Steam users, which is obviously a massive player base to utilize. This will cause the game to have its own self-sustained economy that spikes and drops with the meta, which is a model that will be familiar to anyone that plays Magic: The Gathering or the like.
Artifact will not only have more social elements because of this, but it also allows anyone to trade cards or drop some cash to build a deck immediately, instead of trying to grind for an in-game currency.