Metro Exodus Isn’t Going to Be Fully Open World

Well, that's a bummer

A recent interview with 4A Games has revealed that Metro Exodus isn’t quite a full open world game, despite the breathtaking open area that was showcased in E3 2017.

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PCGamesN reports an interview with 4A Games executive producer Jon Bloch about the third installment of survival-horror shooter series Metro. Bloch confirms that the game still follows the tradition of linear narrative à la Half-Life/BioShock. However, the developers will introduce sandbox survival elements to Metro Exodus, similarly to the Stalker series. To be more precise, there will be a combination of linear segments and large areas in the game.

“There’s large levels that offer a lot more freedom, they’re non-linear, but we will have a story wrapped into them. So the story will carry through across the non-linear and linear levels,” Bloch says, “It’s not exactly an open-world as you may be thinking, but we’re able to offer the player a lot more freedom than in the past.”

During the Xbox E3 2017 Media Briefing, Metro Exodus made a surprise appearance with its very first presentation of gameplay footage. The demo featured main protagonist Artyom traveling across the tunnels to reach an abandoned countryside area in post-apocalyptic Russia. According to the press release, Metro Exodus will be “an epic, story-driven first person shooter that blends deadly combat and stealth with exploration and survival horror in one of the most immersive game worlds ever created.” The game is slated for a 2018 release on PC, PS4, and Xbox One.

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This post was originally written by Nam Bui.


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Chris Jecks
Chris Jecks has been covering the games industry for over eight years. He typically covers new releases, FIFA, Fortnite, any good shooters, and loves nothing more than a good Pro Clubs session with the lads. Chris has a History degree from the University of Central Lancashire. He spends his days eagerly awaiting the release of BioShock 4.