Since the game’s launch in late 2015, Rainbow Six Siege has seen an interesting life. What started as a fun game with a lot of problems has grown into an excellent shooter with a healthy community.
But a common question among players, now approaching Year 2 of Ubisoft’s post-release content updates, is when Rainbow Six Siege will see more game modes beyond the standard Siege mode.
Well, according to an interview with PC Gamer, that simply won’t be happening.
“It’s something that we do not want to do,” said Siege creative director Xavier Marquis.
According to brand director Alexandre Remy, the standard Siege mode is integral to the game in way the team does not want to mess with. “We’re constantly looking and prototyping,” he explained. “But the thing is, when doing that we concluded that there are some foundations to Siege that we want to keep: attack versus defense, destruction, operators, and [only having] one life. That is the DNA of the game, so when you look at what game modes would sufficiently refresh the experience but remain faithful to those rules, there’s not that many. Siege is its own game mode.”
In lieu of a higher number of game modes similar to other first-person shooters, Siege aims to follow the model of a MOBA instead: continuing to add new operators and maps to keep the game fresh. Year 2 will kick off with the Operation Velvet Shell update, which adds two new operators (Jackal and Mira) and a new free map called “Coastline”.
Remy also mentioned the number of characters that they’d like to reach saying, “The moment that we hit 50 operators, that’s the minimum that we actually want.” The Siege team would like to see as many as 100 operators by the end of the game’s life, though at their current release rate for DLC, that venture would take another six years.