Watch Dogs 2 Delayed on PC, System Requirements and Extra Features Revealed

PC needs a little more time.
watch dogs 2

The PC version of Watch Dogs 2 has been delayed by two weeks, Ubisoft announced today. The Xbox One and PlayStation 4 versions still hold the original date of November 15, but the PC version will now launch on November 29.

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Ubisoft explained the extra time was needed to optimize and polish “PC-specific enhancements” such as 4K resolution, an uncapped framerate, and other features requested by the Watch Dogs community. The entire list of PC exclusive options, alongside minimum and recommended system requirements, for Watch Dogs 2 has been posted below.

Minimum

  • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
  • Processor: Intel Core i5 2400S @ 2.5 GHz, AMD FX 6120 @ 3.5 GHz
  • RAM: 6GB
  • Video Card: Nvidia GeForce GTX 660 (2GB), AMD Radeon HD 7870 (2GB) or better
  • Hard Disk Space: 50 GB
  • Peripherals: Windows-compatible keyboard and mouse, Microsoft Xbox One Controller, DualShock 4 Controller
  • Multiplayer: 256 Kbps or faster broadband connection

Recommended

  • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
  • Processor: Intel Core i5 3470 @ 3.2GHz, AMD FX 8120 @ 3.9 GHz
  • RAM: 8GB
  • Video Card: NVIDIA GeForce GTX 780 (3GB), NVIDIA GeForce GTX 970 (4GB), NVIDIA GeForce GTX 1060 (3GB) or better, AMD Radeon R9 290 (4GB) or better
  • Hard Disk Space: 50 GB
  • Peripherals: Windows-compatible keyboard and mouse, Microsoft Xbox One controller, DualShock 4 controller
  • Multiplayer: 256 Kbps or faster broadband connection

PC Exclusive Features:

General

  • 4K support
  • Stuttering/lag framerate optimization – We employed a fix that makes all controls much more responsive and less framerate-related. We’ve optimized resource creation, GPU VRAM upload and required VRAM for the game.
  • No FPS cap
  • Full SLI/Crossfire support at launch
  • Multiple save file support – This feature allows players to have up to three auto save slots for three separate playthroughs.
  • Multi-monitor support with borderless mode and advanced settings that allow for customized placement of menu and HUD.
  • Multiple windowed mode options – Windowed mode with flexible/resizable windows, multi-monitor borderless.

Improved Graphic Features

  • Screen Space Reflections
  • Headlight Shadows – Support for additional shadows from car headlights
  • Extra Details Options – Increases the level of detail for all objects in the game, and adds more details to objects in the distance.

Improved Graphics Options

  • FOV sliders
  • Pixel Density sliders
  • Sharpness sliders
  • Ultra Textures pack available at launch
  • Anti-aliasing options: TXAA, MSAA, Post Processing Anti-Aliasing options SMAA and FXAA

Improved Keyboard/Mouse controls

  • Full adaptation with mouse and keyboard
  • We’re using raw mouse input to reduce latency and use the Windows hardware cursor throughout the game without any additional signal filtering to smooth or accelerate mouse movement by default
  • Advanced keyboard support – Keyboard hotkeys for every menu and app for faster access. Additionally, all hotkeys can be remapped.
  • Mouse-centric UI – Any UI screen, menus or smartphone app supports full mouse interaction, so the player can finish any UI task with the mouse only. Everything is clickable and has appropriate button states.
  • Toggle/Hold modes for different controls (aim, sprint, walk, inventory, etc.)

Driving

  • Driving has been adapted to suit the keyboard controls, with adjustable steering sensitivity. Same goes for driving camera sensitivity and auto-centering camera behavior

Gamepad support

  • On-the-fly switching between mouse and keyboard to gamepad, without any additional options, UI will just switch to gamepad mode
  • Supported gamepads: Xbox One controller, PlayStation 4 DualShock controller

In the meantime, you can refresh yourself with the Watch Dogs 2 story trailer, as it loosely ties in with the first game or check out some gameplay.

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Tom Meyer
Follow on Twitter @tomeyerz for musings on video games and things that confound him.