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death stranding

Death Stranding Won’t Be “So Simple,” says Kojima

So many cryptic clues!
This article is over 8 years old and may contain outdated information

Death Stranding’s teaser trailer at Sony’s E3 conference has already sparked quite a bit of discussion amongst fans, and game creator Hideo Kojima is more than happy to tease us even further. Speaking with Wired, he revealed a little bit more about the mysteries surrounding his new game, though we only end up with more questions than answers, as is usually the case with Kojima.

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When asked about the word ‘stranding,’ Kojima says that we should try to interpret it as “connections” and “‘strands’ in psychology” that connect people. While players should be so quick to dismiss the notion of being ‘stranded on an island,’ it looks like Death Stranding will also have a large focus on the ties between human beings… at least, that’s what we’re getting from what Kojima is saying.

“There’s an author that I’m a huge fan of named Kōbō Abe. Among his work is a novel called The Rope. He mentions that the first tool that humanity invented was the stick, to keep away bad things. Right now, looking at today’s online games, you see a lot of sticks—pistols, weapons, things that are the equivalent of the first tool. Abe, in his novel, mentions that after the stick, mankind invented something that keeps things that are important close to you—the rope.”

When asked if Death Stranding will be a multiplayer game, Kojima simply says: “It’s not so simple. It’s a new system. It’s not as if today you have online gameplay where you fight with guns, and I’m swapping them for ropes.”

Right… We have some theories about the Death Stranding teaser, which we’ll be posting later this week, so stay tuned for those. In the meantime, if you have any thoughts about this mysterious new game, feel free to let us know in the comments down below.

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Author
Image of Zhiqing Wan
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.