Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
PS5 Logo, Sony

Sony Hopes PS5 Will Beat PS4’s Second Fiscal Year Despite Challenges; Talks Anime + Games Synergy

Sony chief financial officer Hiroki Totoki discussed the future of PS5 and the interaction between the games business and the anime business.

Today, during Sony’s quarterly Q&A for media representatives, chief financial officer Hiroki Totoki discussed the future of PS5 and the interaction between the games business and the anime business.

Recommended Videos

Totoki-san that Sony expects that the the strong demand for PS5 will continue during the next fiscal year (between April 2021 and March 2022).

The company would like to exceed with PS5 the number of PS4 shipped during its second fiscal year (14.8 million units). The level of demand from customers is very high.

Yet, while Sony is trying to increase its production capacity, the global shortage of semiconductors is creating difficulties.

That being said, Sony is doing its best to exceed the original plan in terms of shipments.

Totoki-san also added that in terms of the next fiscal year, the PS5 will still have a negative margin (basically being sold at a loss), but Sony has other peripherals, devices, and controllers for sale.

Sony thinks in terms of hardware overall, and couniting everything the impact is pretty much neutral.

While negative margins should be avoided, they’re not the only measurement. Software and services are growing, The evaluation is done in aggregate adding those to the equation.

Speaking of the acquisition of Crunchyroll, Totoki-san mentioned that the Anime market has been growing a lot over the latest five years, especially in the overseas market. That’s why Sony wanted to enter that market to accelerate its own growth.

That being said, according to Sony’s internal investigation there is a high level of affinity between the users’ enjoying games and animation. Cross-sale opportunities going forward can be expected and the company has high expectations for this.

Specific ways on how to achieve it are being discussed internally and more information might be revealed early next fiscal year.

Speaking of the investment in Epic Games, the keywords are real-time, 3D, and social entertainment. It’s a new business domain and Sony’s technology and content and Epic’s platform show a very high affinity and compatibility.

Sony is discussing with Epic across multiple of its business units and more specifics will be shared in the future.

If you’d like to learn more about Sony’s financial performance (and PlayStation’s successful quarter) on top of official shipment numbers for PS5 and PS4, you can check out our dedicated article.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.