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Sledgehammer Wanted Call of Duty: WWII to Be “Dark and Beautiful”

Emotionally dark and visually beautiful.
This article is over 7 years old and may contain outdated information

We finally got out first look at Call of Duty: WWII today during its reveal livestream, and a hint of what Activision and Sledgehammer wanted to accomplish with the game.

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Returning to World War II was a way for Call of Duty to return to its roots, and Sledgehammer is trying to hit a respectful tone for the title’s story. The story of WWII weaves in and out of real-life events, with a focus on brotherhood. Developers from Sledgehammer featured in the reveal talked about how a big theme of the title became the person next to you, not just focusing on the singular solider.

The development team went to great pains and traveled around the world to real-life locations like Normandy and the Rhine, to accurately represent the battles of WWII. Everything from the lighting to the color palette used in-game is all in the effort to make the player feel something. The vision for the art direction of Call of Duty WWII was said to be “Dark and beautiful,” meaning emotionally dark and visually beautiful.

Call of Duty WWII is scheduled to release on Nov. 3, 2017 for Xbox One, PS4, and PC. Make sure you take a look at the reveal trailer for the game while you’re at it.

What do you think of Call of Duty: WWII’s look and tone so far? Do you think they made the right choice? Let us know down in the comments below.


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Author
Image of Hayes Madsen
Hayes Madsen
A connoisseur of all things RPG related, and always looking for the artistic expression in gaming. His love of Gundam is only matched by his love of Pizza. Playing Games Since: 1991 Favorite Genres: RPGs, JRPGs, Strategy,