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Dota 2, co-op, Valve

Valve Delays Dota 2 Co-Op Campaign Until Next Week

Late May turns to early June.
This article is over 7 years old and may contain outdated information

The first act of the Siltbreaker cooperative campaign for Dota 2 will be delayed until next week, Valve announced on Twitter today.

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Siltbreaker, revealed earlier this month, is a two-part cooperative campaign only available for The International Battle Pass owners. Act 1: The Sands of Fate was scheduled to release in late May, while Act 2: A Vault in the Deep would come sometime in July.

The first story campaign for Dota 2 tasks up to four players to explore the Dark Reef, described as “a diverse landscape of loathsome monsters, cunning traps, and other lethal terrors.” Players earn experience points which are used to spin a “Wheel of Rewards” for exclusive prizes, such as a Desert Sands Baby Roshan courier.

The International Battle Pass contains a huge list of features and rewards earned by upgrading the pass through completing matches or buying levels. The Battle Pass costs $9.99 at level 1 with 25% of all sales going towards the The International 2017 prize pool, which currently sits at over $12 million. The Dota 2 tournament will be held in Seattle’s KeyArena from Aug. 7-12.

Dota 2 also received an update today, titled 7.06c, which tweaks the values of various heroes, abilities, and items. The full patch notes, via Valve, can be read below.

7.06c:

  • Blademail: Damage return is no longer increased by Spell Amplification
  • Solar Crest: Evasion reduced from 25% to 20%
  • Solar Crest: Chance for true strike mechanic is now renamed to Accuracy
  • Solar Crest: Accuracy increased from 25% to 35%
  • Ancient Apparition: Cold Feet stun duration rescaled from 1.25/2/2.75/3.5 to 2/2.5/3/3.5
  • Bloodseeker: Base damage increased by 4
  • Clinkz: Skeleton Walk movement speed increased from 11/22/33/44 to 15/25/35/45%
  • Clinkz: Death Pact health gain increased from 50/65/80% to 50/70/90%
  • Clinkz: Death Pact damage gain increased from 5/6.5/8% to 5/7/9%
  • Crystal Maiden: Base movement speed reduced from 280 to 275
  • Doom: Infernal Blade stun duration increased from 0.4 to 0.6
  • Ember Spirit: Level 10 Spell Amplification reduced from 10% to 8%
  • Ember Spirit: Level 10 Attack Damage increased from +25 to +30
  • Gyrocopter: Flak Cannon radius increased from 1000 to 1250
  • Gyrocopter: Homing Missile stun duration from 2.2/2.4/2.6/2.8 to 2.25/2.5/2.75/3.0
  • Io: Overcharge Health/Mana drain from 4.5% to 6%
  • Lich: Sacrifice cooldown reduced from 60/48/36/24 to 60/46/32/18
  • Lone Druid: Spirit Bear base attack time improved from 1.75/1.65/1.55/1.45 to 1.65/1.55/1.45/1.35
  • Mirana: Leap movement speed from 4/8/12/16% to 8/12/16/20%
  • Monkey King: Tree Dance cooldown reduced from 1.4 to 1.2
  • Monkey King: Base HP regen increased from 0.75 to 1.5
  • Monkey King: Level 10 Talent from +5 Armor to +10% Evasion
  • Necrophos: Ghost Shroud AoE increased from 600 to 750
  • Nyx Assassin: Impale cooldown increased from 13 to 14 (Scepter is unaffected, still 7)
  • Oracle: False Promise duration increased from 7/8/9 to 8/9/10
  • Pugna: Life Drain break range from 900 to 1000
  • Pugna: Level 20 Talent from +0.5 Netherward Damage to +0.75
  • Shadow Demon: Level 10 Talent from +10 MS to +20
  • Shadow Demon: Level 10 Talent from +6 Strength to +10
  • Shadow Demon: Level 15 Talent from +6% Spell Amp to +8%
  • Shadow Demon: Level 20 Talent from +10% Magic Resistance to +15%
  • Shadow Demon: Shadow Poison cast point improved from 0.3 to 0.25
  • Skywrath Mage: Arcane Bolt cast range increased from 800 to 875
  • Skywrath Mage: Level 20 Talent from +20 Movement Speed to +40
  • Skywrath Mage: Level 20 Talent from +15% Magic Resistance to +20%
  • Treant Protector: Movement Speed reduced from 290 to 280
  • Troll Warlord: Battle Trance cooldown increased from 30 to 35
  • Underlord: Firestorm Max Health damage from 0.75/1.5/2.25/3% to 0.8/1.6/2.4/3.2%
  • Venomancer: Poison Sting damage per second increased from 6/12/18/24 to 6/14/22/30
  • Venomancer: Agility gain increased from 2.6 to 2.8
  • Viper: Level 15 Talent from +10 Strength to +15
  • Warlock: Chaotic Offering manacost increased from 250/350/450 to 250/375/500
  • Warlock: Chaotic Offering cooldown increased from 165 to 170
  • Winter Wyvern: Arctic Burn flight duration from 6 to 8 seconds
  • Zeus: Movement Speed increased from 295 to 300

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Tom Meyer
Follow on Twitter @tomeyerz for musings on video games and things that confound him.