Sony Has Secured Enough PS5 Chipsets to Achieve Fiscal Year Sales Target


Today, during Sony’s quarterly conference call for investors and analysts, chief financial officer Hiroki Totoki talked about the company’s ability to manufacture enough PS5 units to match its sales targets.

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Asked about the ongoing semiconductor shortage, Totoki-san mentioned that the target of PS5 units to be shipped this year has been set and Sony has secured the number of chipsets necessary to achieve that target.

Earlier in the call, Totoki-san confirmed that the target for the fiscal year is above 14.8 million (which would bring the console to above 22.6 million units shipped in total since it’s release. Currently, it’s at 10.1 million units by June 30, of which 10 million have been estimated as sold-through by July 18).

He also added that the plan to achieve hardware profitability with the PS5 including its peripherals is “proceeding smoothly.”

If you’d like to learn more about Sony’s financial performance (and PlayStation’s successful fiscal year) on top of official shipment numbers for PS5 and PS4, you can check out our dedicated article.

Earlier today we also heard that sales of Ratchet & Clank: Rift Apart and MLB The Show 21 exceeded the company’s expectations. It also talked about its efforts to acquire studios and to port its games to PC.

About the author

Giuseppe Nelva

Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.