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Sierra Ops

Space Opera Visual Novel Sierra Ops: Episode 2 Released for PC Via Steam

Today Innomen Team and Sekai Project released the second episode of its space opera visual novel with RTS Elements Sierra Ops.

Today Innomen Team and Sekai Project released the second episode of its space opera visual novel with RTS Elements Sierra Ops.

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You can find it on PC via Steam for $9.99 with a 10% discount during the launch week. A “Season Pass” which also includes the upcoming chapters 3 and 4 costs $17.99.

You can watch the trailer below, alongside quite a few screenshots. Incidentally, the first chapter is free, so you can check it out and see if you like it. The second episode is five times longer and keeps track of all your previous choices.

Here’s how the developers describe the game officially.

“With the front lines inching ever closer to Earth after the devastating battle at Mondshire, Junius must come to terms with his new role, and with those who he must now fight beside as mixed opinions about his promotions arise. Given the freedom to choose his assignments, the newly minted Captain and Squadron Leader is faced with the dilemma of having too little time to accomplish too much in a post befitting of someone far more experienced. As one of the few elites chosen for the reborn, 1st fleet of old, Junius must fight to meet the expectation of those all around him and earn the respect of his crew while struggling to do his duty and what he believes is right.
Will he able to rally his crew to action?

Will the United Terran Vanguard be able to put itself back together before it’s too late?
Is it possible to wage a just war?

Sierra Ops Episode 2: Dissonance and Resonance is part two of a four-part series where both decisions made and performance in combat change the power balance of the two armed forces.
Is it even possible to end this war without losing everything?”

  • Chapters 2 and 3 of the main story.
  • Real-time strategic gameplay
  • Ship and loadout customization
  • 1080p visuals
  • Over 100, 000 words spread out across different decisions and outcomes based on prior choices in episode 1.
  • Time-sensitive break system. Get to know your crew through chatting with them during the rare moments of reprise between missions! Events occur whether or not you’re there! Choose who to spend time with carefully!
  • Time-sensitive side quests. The world continues whether or not you’re there! You only have so much time to assist in smaller-scale operations before it’s an inevitable faceoff with the Ares!

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Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.