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remedy entertainment

Quantum Break’s Remedy Is Now Making Co-op Multiplayer Games

So... a co-op Alan Wake 3?
This article is over 8 years old and may contain outdated information

The studio behind Alan Wake, Max Payne, and most recently Quantum Break, Remedy Entertainment is promising a slight course change in the years to come. Traditionally a single-player focused studio, Remedy will now be shifting that focus to include co-op multiplayer.

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“Single-player experience has always been an important focus for us. At the same time, we want to challenge ourselves to find ways to also expand these elements to include cooperative multiplayer,” Game Director Mikael Kasurinen and Creative Director Sam Lake explain in an announcement.

“We will always strive to be the best storytellers we possibly can, and we want these stories to be shared and elevated through players’ cooperation. We believe that a multiplayer experience combined with Remedy’s unique world-building provides an exceptional environment for that.”

Earlier in the summer, Remedy revealed they are working on the story mode for the upcoming military first-person shooter Crossfire 2. Currently the studio is also working on a second, unannounced project.

To fully embrace the turn to multiplayer, the developer is now hiring for a Lead Network Program position, and plans to continue to refine the studio’s propriety engine, Northlight, to accommodate the change. Northlight is the engine at the heart of Quantum Break, responsible for everything from the game’s stunning visuals and large-scale destruction to the photo-realistic characters that actually look like their actors.

Acknowledging the change won’t happen overnight, Remedy plans to restructure itself and its tools “through multiple future projects toward this ambitious goal.”

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Sean Timm
Sean is a simple man who enjoys a good game, a good story, and the chance to talk about both. That said, he also honestly believes video games have the potential to be the greatest pinnacle of storytelling ever, so there's that...
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