Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
PlayerUnknown's Battlegrounds

PlayerUnknown’s Battlegrounds PC Update Makes Changes to Pre-Game Lobby to Increase Performance

Slightly less chaos before the real fight.
This article is over 6 years old and may contain outdated information

Bluehole Studio released a patch for the PC version of PlayerUnknown’s Battlegrounds this week that aims to increase the game’s performance by changing how players meet before a match begins.

Recommended Videos

Before the patch, the pre-game lobby consisted of all 100 players spawning into a small section of a map. Players were free to run around, shoot weapons, or be generally obnoxious if voice chat was turned on. The recent update changed the one starting location into multiple areas.

“Lots of interaction among multiple players in such a small area had a high impact on the servers,” Bluehole Studios wrote in the update notes. “To solve this, we have introduced multiple areas where players gather before the match start.”

Additionally, the developer removed all weapons from the starting island. “As a result, the performance, both server and client-side, has improved,” noted the studio.

Bluehole Studio also announced that it will be testing a new anti-cheat measure on the test servers at a later date. The security solution is currently still in development, but the studio wants to “start gathering some data regarding it’s stability and compatibility.”

Cheaters have become a huge problem for the popular PlayerUnknown’s Battlegrounds, with the number of bans reaching up to six digits in a single weekend. BattlEye, the game’s anti-cheat service, reported the total number of bans was 1.5 million by the end of 2017, nine months since the game launched in Steam Early Access last March.

CHECK OUT MORE


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Tom Meyer
Tom Meyer
Follow on Twitter @tomeyerz for musings on video games and things that confound him.