Microsoft Flight Simulator

Microsoft Flight Simulator New Freeware AI Live Traffic Add-On Revealed; Nuremberg Airport Released; Coffs Harbour Gets New Screenshots

Today third-party developers revealed new details about add-ons coming to Microsoft Flight Simulator, including a relevant live traffic solution.

Today third-party developers revealed new details about add-ons coming to Microsoft Flight Simulator.

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First of all, we take a look at a new freeware traffic solution. FSLTL, which stands for FS Live Traffic Liveries, has released an impressive trailer showcasing its aircraft in action.

I call it “new,” but those with a good memory may remember this appearing about a year ago and then disappearing. Its developer went back to the drawing board and worked behind the scenes to create something they believe is much better and more comprehensive for what Microsoft Flight Simulator needs nowadays. Considering that it’s a completely new approach to simulating traffic, I’d say it’s “new” enough.

Looking at the trailer below, what’s on offer definitely feels impressive.

Here’s a features list from the developers’ Discord server (which you can join to follow the project):

Features:

  • MSFS independent online IFR/VFR traffic injection system with stock ATC interaction based on FR24.
  • Worldwide sensible parked aircraft spawns based on historical data – no more random parked, Austria and Australia are finally different countries.
  • Unique liveries based on a tail number.
  • Intelligent fallback system if no model or livery is found for the particular aircraft.
  • Can be used with stock Asobo’s Live AI, however it’s very broken since SU7 (nose gear up/no departure bug).
  • Fully animated, enhanced low-poly models.
  • Native glTF – no stutters and CTDs.
  • Full PBR and parallax materials.
  • Realistic dynamic turnoffs/landing/taxi and other lights.
  • Over 700 made from scratch liveries at the time of writing. All in 4K.
  • Native VATSIM support with all lights and animations .
  • Various fixes for Asobo’s AI bugs present on generic aircraft.
  • Every plane correctly uses all ground services and jetways – bigger planes favor a second door for boarding/unboarding.
  • Each plane has a realistic ground roll on takeoff and landing (unfortunately AI still has no idea what a high-speed exit is).
  • Heat, contrail and other effects.
  • Custom Wwise sound for each aircraft (and engine type in close future) including startup, spool up, reverse, different power setting and shutdown.

Installer/Traffic manager features:

  • Quick install/uninstall everything or liveries/airlines/airplanes you want. For example you can install liveries exclusive for your region and international only to save up some space.
  • Optional VA install
  • No ugly mess in your Community folder – everything is manageable through the app.
  • Self-repair. Don’t be afraid to damage the mod by your custom edits – you always can revert it back without huge redownloads.
  • Selected 3-rd party aircraft support via provided compatibility patches.
  • Make an AI yourself from a flyable payware aircraft and custom liveries for it through the friendly UI. (Most likely won’t be available on launch).

Moving on to the airport side, we also get an update from Impulse Simulations showing off Coffs Harbour Airport (YCFS) in Australia.

Last, but not least, Freds Airports released Nuremberg Airport (EDDN).

It can be found on the developer’s own store for €4 and below you can find a trailer and a features list.

  • more than 70 unique buildings 
  • realistic sloped runway and apron 
  • terminal and tower with interior 
  • detailed apron 
  • correct taxiway signs 
  • immersive lighting
  • high res PBR textures 

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Author
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.