Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Zero Time Dilemma, Characters, participants, trailer,

New Zero Time Dilemma Trailer Shows How the Graphics on PS4 Stack Up to its PC Counterpart

That dynamic lighting though.
This article is over 7 years old and may contain outdated information

Spike Chunsoft has just released a new trailer for Zero Time Dilemma, showcasing a graphical comparison between the PS4 and PC versions of the game. You can check out the trailer down below.

Recommended Videos

It’s pretty obvious that the PS4 version looks superior to the PC version. On PS4, the game features more dynamic lighting effects, allowing you to see shadows that are being cast on objects and the characters themselves. While the PC graphics certainly aren’t bad by any stretch of the imagination, this trailer makes it quite clear that a bit of effort’s gone into the PS4 version. Hopefully the PC version of the game gets updated too at some point.

Zero Time Dilemma is the fantastic follow-up to 999 and Virtue’s Last Reward, and it serves as the climactic conclusion to the Zero Escape trilogy. Coincidentally, the Nonary Games (which comes packed with 999 and VLR) was released on PS4 and Vita earlier this year, so you can catch up on the story before jumping into this one.

More news


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Zhiqing Wan
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.