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ea dice, art director, retro studios, metroid prime

EA Dice’s Art Director Is Primed to Join Retro Studios

This article is over 4 years old and may contain outdated information

When one door closes, another one opens. While it is sad to see a game developer leave a studio after working there for over a decade, we can sleep soundly knowing they usually move on to bigger and possibly better things, which is the case for Jhony Ljungstedt.

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Over the weekend, Ljungstedt, former art director at EA Dice, announced via LinkedIn he has quit the company and is looking forward to working at Retro Studios:

Today was my last day at DICE and it’s with mixed feelings I’m leaving something that’s been part of my life for such a long time. It’s been great journey and I feel privileged to have got the chance to work with all the talented people at DICE, you will all be missed… Now I’m ready for a new chapter in my life, and looking forward to my new journey at Retro Studios.

Ljungstedt’s portfolio is long and notable. He served as a level artist for Battlefield 1943 and Bad Company 2, as well as the lead artist for Bad Company – Vietnam. Most importantly, Ljungstedt was the art director for Medal of Honor, Battlefield 3 – Close Quarters and Back to Karkland, Battlefield V, and Mirror’s Edge Catalyst. Before he joined EA Dice, Ljungstedt was a character and environment artist at Pandemic Studios.

While Ljungstedt does not say what he’ll do at Retro Studios, odds are good they will involve Metroid Prime 4, as that is the company’s current high profile title. Moreover, Retro Studios has numerous open positions, including lead graphics engineer and lead animator, so Ljungstedt might be joined by other noteworthy talent in the near future.

Ljungstedt’s announcement is full of well-wishes, especially from his ex-fellow EA Dice employees. Ljungstedt’s colleagues expect great things from him at Retro Studios; here’s hoping he lives up to —or exceeds— those expectations.


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Author
Image of Aaron Greenbaum
Aaron Greenbaum
Aaron was a freelance writer between June 2018 and October 2022. All you have to do to get his attention is talk about video games, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters. Aaron largely specialized in writing news for Twinfinite during his four years at the site.