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Destiny 2

Destiny 2’s Online Connectivity Will Be Better than the First Game Even Without Dedicated Servers

It uses a "unique networking model."
This article is over 7 years old and may contain outdated information

Destiny 2’s gameplay reveal had a lot of folks excited, but fans were concerned over the fact that the game had no dedicated servers, and were worried that this would negatively impact online play. A valid concern, especially since it’s an always-online game. However, Bungie’s latest blog update clarifies the situation a little, and they’ve provided some explanation about the game’s networking model.

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‘Every activity in Destiny 2 is hosted by one of our servers. That means you will never again suffer a host migration during your Raid attempt or Trials match. This differs from Destiny 1, where these hosting duties were performed by player consoles and only script and mission logic ran in the data center.

Destiny 2 uses a hybrid of client-server and peer-to-peer technology, just like Destiny 1. The server is authoritative over how the game progresses, and each player is authoritative over their own movement and abilities. This allows us to give players the feeling of immediacy in all their moving and shooting – no matter where they live and no matter whom they choose to play with.’

Destiny 2 is set to be released for the PS4 and Xbox One on September 8. A PC release is also in the works, and will be out at an unannounced date.


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Author
Image of Zhiqing Wan
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.