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No Man’s Sky Could Be “Fundamentally” Different on the PS4 NEO

More trees!
This article is over 8 years old and may contain outdated information

In an interview with the Daily Star, Hello Games’ Sean Murray spoke about the kind of impact that the upcoming PS4 NEO could have on No Man’s Sky. While most games usually get a resolution upgrade when ported over to better hardware, their game is a little different.

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‘”For our game (No Man’s Sky) it’s procedurally generated. So more powerful hardware doesn’t just mean upgraded textures or a higher framerate. It means we can fundamentally change the experience.

“You can have – and you’ll see this from our patch notes – we’re able to change huge things in the universe, because we have complete control.

“With more powerful hardware, we can have more trees, more leafs on those trees. The density or immersion of worlds, or new types of worlds could exist.

It’s a really fun thing to think about, its a really fun thing to think about what impact more powerful hardware could have on our game and tech in the future.”‘

Maybe the PS4 NEO will fix the field of view and texture pop-ins that are present in the current PS4 version of the game. No Man’s Sky is now available on PS4, and will be coming to PC on August 12.

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Author
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Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.