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A unit preparing to fight in Anime Last Stand.
Image Source: Roblox

Anime Vanguards Meta Reviews: Best Units Ranked and Tested

Take a stand with these handy units.

Sukono Evolved Dual Element Apex Carry

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Best for endgame players who are pushing high-wave Infinite runs or tackle high-tier Shibuya Station acts and need a dual-status carry that completely ignores enemy damage reduction.

Sukono’s attack wind-up animation makes straight-lane positioning a waste of currency, since fast-moving enemies can exit his attack radius before the damage frames register. Position him at the apex of 90-degree bends or acute-angle U-turns to guarantee his cone and circle Area of Effect (AoE) hits every target.

Pairing Sukono with other high-frequency status-effect units (such as Choy Jong En and Kafka) can create a server-side bottleneck where overlapping Burn and Bleed damage ticks overwrite each other, which can reduce overall damage output unless support units’ attack speeds are deliberately desynchronized.

Technical ParameterMetric Value
Element TypeCurse (Transitioning to Fire at Upgrade 9)
Base Placement Cost¥2,000
Cumulative Upgrade Cost¥98,200
Attack Speed (SPA)7.0s to 7.5s
Base Damage Range614 to 3,866
Target Profile8-Range Circle to 12-Range Circle AoE
Operational Strengths (Pros)Real-World Bottlenecks (Cons)
Complete status-effect immunity at Upgrade 9 protects against freezesSteep investment curve requires ¥100,200 to fully max out
Multi-hit profile (four hits per cycle) melts enemy barrier shieldsExtremely high placement fee makes him unviable as an early-game wave starter
Infinite scaling via Sinister Sanctum increases direct damage by up to 30%Demands the rare Vanguard-rarity finger familiar to unlock true meta scaling

To estimate his peak hit damage, use the following scaling formula:

D(total) = D(0) x 1.40 x 1.30 x 3.0

Here, D(0) represents his base Upgrade 11 damage (3,866), 1.40 is the flat +40% Divine Flames modifier, 1.30 is the maxed Sinister Sanctum stack, and 3.0 represents the +200% scaling from the Sukono’s Finger familiar. This works out to roughly 21,108 damage per hit if fully supported.

Gujo Infinity Cosmic Crowd Control Specialist

Best for players who need unmatched map control, massive base damage-per-second, and a global time-stop safety net for late-wave boss rushes.

Gujo (Infinity) is a strong panic-button unit, but his utility is heavily bottlenecked by the game’s economy. Placing him too early without a fully operational Sprintwagon or Takaroda farm engine risks leaking fast-moving fodder mobs. Farming the weekly rotating Boss Events for resources before heavily investing in his summon path is recommended, though redeeming active codes for free gems and trait rerolls can speed that process up considerably.

His Void active ability, which stuns the entire map for 10 seconds and grants him a 50% damage boost, does not freeze the actual stage bosses. Relying on him as a solo boss-stopper is a quick way to lose matches; his true strength lies in halting the high-HP mobs behind the boss, allowing single-target carries to focus their fire.

Technical ParameterMetric Value
Element TypeCosmic
Base Placement Cost¥1,800
Cumulative Upgrade Cost¥90,200
Attack Speed (SPA)5.5s to 14.5s (Highly variable)
Base Damage Range89 to 887 (Raw scaling)
Target Profile10-Range Circle to Global Time Stop
Operational Strengths (Pros)Real-World Bottlenecks (Cons)
Global time-stop active provides 10 seconds of complete field controlMassively fluctuating SPA (up to 14.5 seconds) leaves large defensive gaps
Evolved Cosmic element cleanses all self-inflicted stuns and debuffsMaximum placement is strictly capped at three units per match
Synergizes exceptionally well with the Monarch trait for a massive single-unit buffUpgrade paths are incredibly expensive, offering poor early-game value

Cha-In Blade Dancer Precision Multiplier

Best for speed-running short story chapters, clearing Paragon challenges, and dominating any gameplay mode that requires high-frequency critical strikes.

Cha-In is a strong choice for short-duration modes. Unlike Sukono, who requires minutes of setup to scale his kills, Cha-In functions at near-peak efficiency from the moment she is placed on the map. Her unique dodging and counter-attacking mechanics allow her to survive boss stuns that completely disable other physical carries.

She struggles heavily in ultra-late Infinite Mode. Once enemy health scales into the tens of millions, her raw physical critical strikes lose their relative value compared to dual-status percentage-based damage dealers. Rolling for the Deadeye trait, which boosts her critical rate and critical damage, raises her total damage-per-second modifier significantly.

Technical ParameterMetric Value
Element TypeUnbound (Gains native +5% Critical rate)
Base Placement Cost¥1,600
Cumulative Upgrade Cost¥36,000
Attack Speed (SPA)5.5s (Flat)
Base Damage Range300 to 4,339
Target Profile60-Degree Cone to 135-Range Circle
Operational Strengths (Pros)Real-World Bottlenecks (Cons)
Highly budget-friendly, requiring only ¥37,600 to completely max outCompletely lacks damage-over-time status effects (no Burn or Bleed)
Evade and counter mechanics negate boss-inflicted stun locksSuffers from rapid scaling drop-off in high-wave Infinite runs
Phantom Dance multi-hit cone attack quickly shreds basic enemy shieldsHigh dependency on the Deadeye trait to achieve her optimal damage ceiling

Tuji Sorcerer Killer Shield Shredder

Best for players struggling with high-difficulty Legend Stages or Raids where enemies spawn with massive barrier shields that block standard physical attacks.

Tuji (Sorcerer Killer)’s primary value is utility rather than raw damage-per-second. Against late-game bosses like Saber (Alternate) or the Colossal Giant, Tuji is close to mandatory. Evolving him requires farming Shibuya Station Act 6 to obtain the Cursed Worm quest item and then defeating the Reanimated Tuji boss, following similar pattern needed to evolve any other unit in the game.

His passive allows him to instantly remove any enemy shield on-hit, after which he receives a temporary +30% damage boost. His limited placement cap of three means he cannot cover multiple split-path lanes simultaneously and must be placed strictly near the main choke point where shield-mobs spawn.

Technical ParameterMetric Value
Element TypePhysical (Traitless)
Base Placement Cost¥1,500
Cumulative Upgrade Cost¥23,400
Attack Speed (SPA)5.5s (Flat)
Base Damage Range389 to 5,143
Target Profile6.5-Range Wide Line to Small Circle AoE
Operational Strengths (Pros)Real-World Bottlenecks (Cons)
Instantly deletes any enemy shield profile on a single hitLow base damage-per-second compared to other mythic carries
Extremely cheap cumulative upgrade curve (¥24,900 total)Limited placement cap of three prevents multi-lane coverage
Gains a temporary +30% damage boost immediately after breaking shieldsObtainment is gated behind a tedious, high-difficulty raid and boss-fight quest

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Aggy has worked for multiple sites as a writer and editor, and has been a managing editor for sites that have dozens of millions of views a month. He's been the Lead of Social Content for a site garnering millions of views a month, and co owns multiple successful social media channels, including a Gaming news TikTok, and a Facebook Fortnite page with over 700k followers. His work includes Dot Esports, Screen Rant, How To Geek Try Hard Guides, PC Invasion, Pro Game Guides, Android Police, N4G, WePC, Sportskeeda, and GFinity Esports. He has also published two games under Tales and is currently working on one with Choice of Games. He has written and illustrated a number of books, including for children, and has a comic under his belt.
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