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Final Fantasy VII

Final Fantasy VII Remake Producer Discusses Development, Midgar, and What We Can Expect

This article is over 5 years old and may contain outdated information

Square Enix just published an article on its official site reporting comments on the development of Final Fantasy VII Remake by Producer Yoshinori Kitase.

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Kitase-san talks about Midgar and how the team is working on rendering a city with strong elements of color and variety, on top of the composition of the development team itself.

We also hear how modern technology is allowing Square Enix to create a game with a greater emphasis on character storytelling.

You can read the full message below.

“FINAL FANTASY VII REMAKE is a reimagining of the iconic original game that goes much deeper into the world and characters of FINAL FANTASY VII than ever before.

Our goal with this project is to rebuild FINAL FANTASY VII for a new era. We’re not making a straight 1:1 copy or a simple remaster of the original game.

It’s a huge volume of work and data to re-imagine this world. Each game in the project will have a volume of content comparable to a standalone FINAL FANTASY. The disc version of the first game is actually a 2 Blu-Ray Disc set. This approach allows us to remake the original without having to scale back on everything players loved.”

“While the development team finish the first game in the project, we are continuing to plan and outline the overall volume of content for the second.

Due to the work already done on the first game we anticipate development of the second game to be more efficient. We have our own internal schedule and plan, but for now, we’d like to focus our information on the first game in the project.

The key creative values of the core FINAL FANTASY series are innovation, pushing boundaries and surprising players, this project shares these same values and the development team views it as the next mainline FINAL FANTASY release.

For the original core members of the development team, simply recreating the original game with improved graphics wasn’t enough to get us invested and excited about remaking VII. To return, we want to go beyond the original, telling a deeper story and providing a modern gaming experience. We really want to go above and beyond what is expected of a remake.

As well as some of the core members of the original development team, we also have a dedicated in-house team of international gaming talent. Many of our new team members were young fans who played the original VII when it was first released. It’s very exciting and exhilarating to work with this talented team on such an ambitious project.”

“The first game in the project takes place in the eclectic city of Midgar, we chose to focus on Midgar as it best represents the world of VII as a location more than any other. Midgar is full of imagination with myriad influences and surprises around every corner.

While many people may think that Midgar is very dark at first glance, we have a design aesthetic where the city has strong elements of color and variety. The lighting and coloring we are using throughout Midgar accentuate what is unique about FINAL FANTASY VII’s world. We decided not to use a photo-realistic approach with the design, but instead something more stylized, honoring the artistic designs and choices of the original.

A lot has changed since the release of the original FINAL FANTASY VII. Back then we didn’t have access to things like voice acting, performance and motion capture, or close-up cameras outside of cut-scenes. For FINAL FANTASY VII REMAKE there’s a greater emphasis on character storytelling through the use of these techniques as well as some other new tech. This allows us to make these characters more expressive than ever, enhancing the levels of immersion and enjoyment through performance.

In REMAKE we are giving voice to the original FINAL FANTASY VII for the first time. By bringing in a new generation of actors, we hope to provide the best experience for original fans and new players.”

“For the gameplay, we are aiming to create a new take on classic concepts with an accessible evolution of the ATB system giving you greater action with tactical control.

The system we’ve created retains the strategic decisions of controlling multiple party members, allowing you to select from a wide range of abilities and spells. You can control your favorite character while issuing orders to others, or leave them to AI. And choose when to switch to a different party member to make the best use of their unique abilities in battle. This allows all players to choose and enjoy your favorite way of playing.

Finally, yes we still have Materia. You can use it to tailor your play style and abilities.

We’ll go into greater detail on lots more gameplay elements as we get closer to the release next year. For now, I hope you are all excited by what we revealed at E3 and we look forward to sharing more news and updates with you across the year ahead.”

If you want to see more of the Final Fantasy VII Remake, you can check out today’s gameplay reveal and trailers, another from a few weeks ago, and a beautiful piece of concept artwork showing off Sephiroth, and some crazy-detailed character images featuring the protagonists.

You can also read more details about the voice and subtitle options that will be included in the game. Last, but certainly not least, you should enjoy all the details our very own Ed Mcglone learned while playing the demo at E3 2019. You can also read his first hands-on preview and the second. Yes. He liked it enough to write two.

The first game of the Final Fantasy VII Remake will launch on PS4 on March 3, 2020. No other platforms have been announced so far.


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Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.