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Anthem

Bioware Says You’ll Have Control Over Anthem’s Narrative Despite Multiplayer Focus

This article is over 6 years old and may contain outdated information

BioWare’s upcoming space-themed action-RPG Anthem is going to be a sprawling title with an overt multiplayer focus. But BioWare has made it very clear, apparently, that just because Anthem places its focus on making things a multiplayer affair, it doesn’t mean you won’t have control over the story.

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The concern likely comes from the fact that all early looks at Anthem seem to have excluded the typical branching dialogue paths and familiar narration patterns of games from BioWare’s past, such as Mass Effect. The third-person co-op action seems to have skipped out on these story snippets that we’ve seen lately, but BioWare assures us that there’s still plenty to see beyond that.

According to BioWare, “We create worlds of adventure, conflict, and companionship that inspire you to become the hero of your story.”

“In a BioWare game, you should feel like the story is about you,” Hudson continues. “You create your own character, you decide what happens next, and you become the hero. I think the reason people are concerned about whether these things are possible in a multiplayer game is because it just hasn’t been solved well before.

“With Anthem we’re taking this problem head-on and structuring the entire game design to provide a specific solution for this. We’ll be sharing details on how it works very soon.

“We think it creates a unique experience where you have control over your own story, but your story is set in an ever-changing multiplayer world. And yes, even though Anthem is meant to bring out the best parts of playing as part of an online community, you can choose to play through the story with only your friends, or even on your own.”

We’ll have to see how this ends up playing out when Anthem has its first big reveal, likely at E3 2018 this year. That’s only a few weeks away!


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Brittany Vincent
Brittany Vincent is the former News Editor at Twinfinite who covered all the video games industry's goings on between June 2017 and August 2018. She's been covering video games, anime and tech for over a decade for publications like Otaku USA, G4, Maxim, Engadget, Playboy and more. Fueled by horror, rainbow-sugar-pixel-rushes, and video games, she’s a freelancer who survives on surrealism and ultraviolence. When she’s not writing, watching anime or gaming, she’s searching for the perfect successor to visual novel Saya no Uta.