Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
breath of the wild

Zelda’s Creator Loved Climbing Trees in Breath of the Wild

There could be treasure up there...
This article is over 7 years old and may contain outdated information

The Legend of Zelda: Breath of the Wild is available now on both the new Nintendo Switch and the Wii U. The game has been a long time coming but the wait seems to have been worth the while as it has received great reviews and has gone down very well with gamers.

Recommended Videos

In an interview with Kotaku, Breath of the Wild’s director Hidemaro Fujibayashi stated that when he first showed the game to Zelda creator Shigeru Miyamoto, he spent over an hour simply climbing trees.

“When we first presented this to Mr. Miyamoto, he spent about an hour just climbing trees,” Fujibayashi said. “We left little treats like Rupees on the trees, but we also left other things in other places we thought he might go. But he just kept climbing trees. Up and down. And so we got to the point where we go, ‘Do you want to look at other stuff?’ But he just kept on going. Once [he] got out of the Shrine of Resurrection, he spent an hour just within a 25-50 meter radius outside of that cave just climbing trees.”

Hidemaro was presenting the game for the first time to Miyamoto and Legend of Zelda series producer Eiji Aonuma, and was very anxious about what they’d think.

“My response to Mr. Miyamoto and Mr. Aonuma was: You can do everything,” Fujibayashi said. “But I had to sell it to them. [And show] how we’re going to make this happen. And I felt like the best way to convey this idea to them was to show them that you could climb walls.”

The team decided to build a small section of the game and filled it with trees and placed currency and other items up the trees and in other places they hoped Aonuma and Miyamoto would explore.

“We put Rupees at the top of the tree to let them know that this is something we’re taking into account, but I didn’t tell them,” Fujibayashi said. “All I did was say, ‘Here, play the game.’ So the first thing [Miyamoto] did was start climbing, and he climbed the tree, and once he was able to do that and see that he can go anywhere within this small field, he got how this game will play out and that’s how I presented it to him.”

It’s clear that both Aonuma and Miyamoto were impressed as the game was greenlit and has since been huge triumph and a worthy entry in the Zelda franchise.

Check Out More:


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Thom Peart
Thom Peart
Gamer, writer, honey badger wrangler.