Way of the Hunter

Way of the Hunter for PS5, Xbox Series X|S, and PC Announced by THQ Nordic

Today THQ Nordic and Slovakia-based studio Nine Rocks Games announced a brand new hunting IP, Way of the Hunter.

Today THQ Nordic and Slovakia-based studio Nine Rocks Games announced a brand new hunting IP, Way of the Hunter.

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The game is in development for PC, PS5, and Xbox Series X|S with no release date mentioned at the moment.

You can check out the trailer below.

The press release with the announcement came with a comment from Nine Rocks Games CEO David Durčák.

“With Way of the Hunter, we are going to start a new franchise. The Way of the Hunter franchise finally gives this expansive audience of players a hunting experience as rich in story-telling as it is realistic in ballistic simulation. To create the best game possible, we’ve assembled a seasoned team of skilled professionals, who worked on games like DayZ or the Cabela’s hunting games before.”

Here’s how the developer describes the game:

This authentic hunting experience lets you explore and hunt in large open-world environments in the USA and Europe. Discover true-to-life animals in beautiful natural habitats and handle various detailed and highly realistic weapons. Face the challenges of ethical hunting, supported by a compelling story, or simply enjoy hunting the rich environments freely.

  • Hunt like a pro with features that highlight animal signs, blood splatter analysis, and shot review with the rewindable bullet camera
  • Dozens of strikingly detailed animal species with realistic behavior models for a truly immersive hunting experience
  • Enjoy your perfect hunting adventure among friends in co-op mode
  • Two vast hunting territories with 55 square miles each
  • Realistic ballistics and bullet physics simulation
  • Sophisticated natural animal animations and reactions when sensing the players presence
  • A compelling story about the struggles of a family hunting business, and the rivalry and friendships that surround it
  • Complex Trophy system generates unique antlers and horns based on multiple factors like fitness and age

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Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.