Ghost of Tsushima Director’s Cut Gets Horizon Forbidden West Gear & More With New Update

Today Sucker Punch announced a new update numbered 2.15 for Ghost of Tsushima Director's Cut including a Horizon Forbidden West gear set.
Ghost of Tsushima Horizon Forbidden West

Today Sucker Punch announced a new update numbered 2.15 for Ghost of Tsushima Director’s Cut.

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The update restores a wind shrine on Iki Island that will let you earn gear inspired by the upcoming Horizon: Forbidden West.

The update also fixes small performance issues and adds a new Platinum difficulty level for Survival in Ghost of Tsushima Legends.

An additional patch that will improve Legends with further bug fixes is expected for next month.

Here are the full patch notes:

Patch 2.15 (2.015.000 on PS5) for Ghost of Tsushima Director’s Cut is now live. This patch enables the Forbidden Shrine on Iki Island, and also includes bug fixes and item adjustments for Ghost of Tsushima: Legends.

Patch 2.15 contains the following changes:
Single-player
The Forbidden Shrine can now be found to the north of Iki Island. Interact with it and solve the puzzle for a special armor created in collaboration with our friends at Guerrilla.

Ghost of Tsushima: Legends
Added new Platinum difficulty level for Survival. This is still standard gameplay and will not feature weekly modifiers like Nightmare, but is harder than the gameplay offered in Gold difficulty, with better rewards and a higher chance for high-level gear.

Added Block button to Social tab in pause menu. This will allow players to add anyone they have matched with in-game directly to the PlayStation’s built-in blocklist to prevent matchmaking with that player in the future.

Addressed an issue that was causing brief stutters during gameplay.

We expect to release an additional patch next month which will focus on Legends bug fixes and improvements.

Ghost of Tsushima Director’s Cut is available for PS5 and PS4. The game (including the original) has sold over 8 million units.


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Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.