Danganronpa S (

Danganronpa S: Ultimate Summer Camp Gets New Screenshots Showing Story & Gacha

Spike Chunsoft published a new look at Danganronpa S: Ultimate Summer Camp, which will be included in Danganronpa Decadence.

Spike Chunsoft published a new look at Danganronpa S: Ultimate Summer Camp, which will be included in Danganronpa Decadence for Nintendo Switch.

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We get new screenshots of the story mode and at the gacha mechanics (that include optional microtransactions).

The students are about to graduate and are sent to an island for a one-and-a-half month of training camp. The island is actually a virtual stage built by an AI.

Yet, the island has become a dangerous place full of Monokuma monsters, so the students have to fight their way back to reality using their talents.

We also get to see the gacha that is done via three machines, which have different results and rarity ranges.

You can get character cards, cards that boost their abilities, and cards that allow them to limit break. You can see some examples in the gallery below.

Danganronpa Decadence will release on Dec. 3, 2021, exclusively for Nintendo Switch. If you want to see more, you can enjoy the announcement trailer from E3 and the previous trailer.

If you’re unfamiliar with Danganronpa S: Ultimate Summer Camp, here’s an official description.

Develop students and collect Hope Shards

Danganronpa S: Ultimate Summer Camp follows your favorite Ultimate gifted students as they develop their talents at a summer camp and discover Hope Shards. Complete the boardgame to obtain that character’s Hope Shard, and collect 10 Hope Shards to progress the main story.

How and why did the talent development summer camp start? Look forward to story details in the future!

A tropical summer camp filled with ways to develop your characters

Character Types and Special Effects

The characters that can be developed are one of three types: Athletic, Cerebral, or Balanced. Each has a special ability that triggers on the field (boardgame) and a specific battle command.
On the field, type-specific special abilities will trigger at random at the beginning of the turn. Athletic types have Frenzy, which allows them to advance twice as far as the number they rolled and increases their stats in battle.

Type-specific battle commands like the Cerebral type’s Ultra Magic, which inflicts 1.5 times the damage of a standard attack, can only be used once per battle.

Challenge the Tower of Despair with the characters you developed!

Characters developed in the boardgame can be used in the Tower of Despair, a battle mode in which players fend off waves of enemies. Form a party of up to four members and take on Monobeasts awaiting you in the 200-story tower.
In the Tower of Despair, characters don’t grow stronger, even after winning battles. Carefully developing characters in the boardgame mode is the key to victory!

The battles on each floor have three missions assigned to them, and clearing them will grant Monocoins as a reward. Monocoins are needed to unlock new characters, so be sure to take on as many missions as possible.
In addition, when Monobeasts are defeated, the player can earn various drops and materials. Gather materials to craft equipment and make your party even stronger.

There are many MonoMono Machines in the School Store

Spend your Monocoins and Monomicoins at the MonoMono Machines in the School Store for a chance to pull new characters and items. The three types of MonoMono Machines have different drop rates and require machine-specific coins.
You will gain a greater advantage as you obtain new characters and items, so don’t hesitate to use up your coins as they come in.

For example, the MonoMono Yachine is more likely to grant swimsuit SR cards, while the Golden MonoMono Machine only contains high-rarity cards.
Don’t worry about saving coins–keep spending them to fill out your roster and inventory!
All content such as characters, character upgrade cards, and items can be unlocked by playing the game. All characters and character upgrade cards can also be purchased through the MonoMono Machines at the School Store with real-world money.


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Author
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.