Ubisoft‘s open-world action-RPG, Assassin’s Creed Valhalla, received a brand new patch today on consoles and PC. Said patch is dubbed Update 1.3.2 and is available to download now on PS4, PS5, Xbox One, Xbox Series X|S, Stadia and PC.
Specifically, the new update prepares the viking-themed adventure for the upcoming Discovery Tour: Viking Age DLC, which is being pitched as a historically accurate expansion that’ll be free to owners of the base game.
The Discovery Tour: Viking Age is scheduled to arrive on Oct. 19, and will be available as a standalone piece of paid DLC for those who do not own Assassin’s Creed Valhalla.
Elsewhere, the update also adds in a bunch of game improvements, bug fixes and quality-of-life tweaks, but there’s unfortunately no major game-changing features in Assassin’s Creed Valhalla’s latest patch.
The official 1.3.2 Update Sizes are as follows:-
- Xbox Series X|S: 24.09 GB
- Xbox One: 19.4 GB
- PlayStation®5: 8.54 GB
- PlayStation®4: 10.84 GB
- PC: 20.42 GB
For more information, here are the full patch notes courtesy of Ubisoft:
Assassin’s Creed Valhalla Full Patch 1.3.2 Notes
DISCOVERY TOUR: VIKING AGE
Added support for Discovery Tour: Viking Age, preparing the game for the release on October 19.
Main Quests, World Events, and Side Activities
Addressed:
- The Siege of Paris: Toka was unresponsive during the Warlord of Melun quest.
- The Siege of Paris: Richardis remained stuck if a horse was placed at the cave’s entrance during Sister of Sorrow.
- Wrath of the Druids: Unable to collect prison key during Courting the Kings.
- Eivor could summon mounts during the fight with Fenrir.
- Couldn’t damage enemies in the Hidden Justice world event.
- Avenge Quests could spawn in unreachable locations or on enemies that aren’t hostile.
- Unable to move shelf to pick up Ysmir tear stone near Utangard Chasm in Asgard.
- Unable to break the door to free Goodwin in Reeve of Wincestre.
- (PC) Fenrir boss fight didn’t start if World Details are set to Low on GPU with 6GB VRAM or below.
River Raids and Mastery Challenge
Addressed:
- No points were awarded if the NPCs knocked themselves out by explosion in Wenlocan Trial of the Wolf.
- The game could become unresponsive when Eivor dies during the River Raids exit screen.
- The cargo capacity could lock at 200 regardless of its upgrade level and cannot be repaired.
- New quest prompt for The Sword of Saint George after it was already completed.
- Missing exploration area for clue objective on River Severn and Exe.
- There was no fog of war on River Rhine.
- Jomsvikings didn’t assist Eivor in opening doors at some River Raids locations.
- Max Foreign Supplies are set to 1/1 after completing the main questline.
- Eivor shaking after arriving at River Raids docks. Not gonna lie, I’d be shaking, too.
Graphics, Audio, and Animation
Addressed:
- Numerous graphics or lighting issues.
- Various animation issues.
- Numerous Menu Narration issues
World
Addressed:
- Instances where Eivor, NPCs, or the longship would get stuck.
- Instances of misplaced or floating objects or textures.
Gameplay
Addressed:
- Wrath of the Druids: Percussion arrow could interrupt Ciara’s special attacks.
- The Siege of Paris: Frankian merchants sold the same tattoo patterns that were already purchased.
- Reaper healing perk triggered when switching equipment.
- Scaling options stopped scaling under certain circumstances.
- Players could buy extra resources by going to different merchants across Francia.
- Numerous issues with the Spinning Harpoon ability.
- Switching whistle to down d-pad and the quick action wheel to left d-pad will make the character pull out a torch when whistling.
- Precision Axe throw didn’t destroy enemies’ weak points.
- Exploration option changes from Custom to Pathfinder after exiting a Mastery Challenge.
- Dismounting any mount in the water made Eivor look like as if they fell from high grounds.
User Interface/HUD
Addressed:
- Numerous UI/HUD issues.
- Numerous colorblind mode issues.
- Couldn’t use keyboard to like Photos.
- Suggested power level didn’t take Power Level Scaling options into account.
- Nightmare difficulty option wasn’t present in the combat difficulty while launching a new game.
- Auto-Assign wasn’t directly usable after opening the Skills menu.
- Auto-Path didn’t work for post-Launch skill branches.
System
Addressed:
- Infinite loading on saves after completing The Siege of Paris.
- (Xbox Series) Xbox Series X|S not recognizing both gamepad and mouse/keyboard.
Performance and Stability
- Improved performance and stability.
- Addressed an issue where the game could freeze when changing the combat difficulty.
Published: Oct 5, 2021 02:21 pm