Retro Lovecraftian FPS Forgive Me Father Announced for PC

Forgive Me Father

Polish developer Byte Barrel and Russian publisher 1C Entertainment have announced that their spooky throwback FPS, Forgive Me Father, will be coming to PC on October 28, 2021 via Steam Early Access.

Recommended Videos

Forgive Me Father boasts an eye-catching comic book aesthetic and is inspired by the novels of the iconic sci-fi, fantasy and horror author H.P. Lovecraft. Furthermore, the game takes gameplay and aesthetic cues from classic early-1990s’ first-person shooter titles like DOOM, Quake and Duke Nukem 3D.

Feel free to feast your eyes on the new announcement trailer down below:

As you can see, the game’s eye-poppingly unique art-style is very striking and its retro nostalgic FPS gameplay looks like it could be a fun time, right? All in all, fans of Lovecraft may want to check this one out.

For more information about Forgive Me Father, here are a few screenshots, plus the rundown courtesy of the game’s official Steam page description:

Forgive Me Father
Image Credit: Byte Barrel & 1C Entertainment
Forgive Me Father
Image Credit: Byte Barrel & 1C Entertainment
Forgive Me Father
Image Credit: Byte Barrel & 1C Entertainment

As the only one with full senses, you begin a journey in search for answers and relief in this FPS game that is created in a distinctive retro comic horror style straight from Lovecraft’s books.

Be aware of your madness level which dynamically changes during the gameplay and gives you additional power. Use your active skills which you choose depending on your play style to fight against the internal evil. 

Explore this Lovecraft-inspired world that is full of side areas and secret places, and uncover the entire story to solve the mystery of this crazy place.

Feeling of classic FPS from the 90s 

Timelapse animations, opponents and elements of 2D in a 3D environment; first aid kits and life points, non-reloading weapons, powerups during dynamic combat with numerous opponents.

Custom combat experience 

With scripture in one hand, weapons powered by an unknown substance in the other, the player will face the challenge of maintaining humanity. The evolution of equipment and unpredictable opponents as well as the way to defeat them will be up to the player.

Dynamic level of madness

Influencing directly the audio-visual experience and the gameplay itself, which increases depending on its size.

The gameplay is represented by a comic book style

Hand-drawn graphics where design is maintained in a distinctive comic book style, where any screenshot from the game can be a part of the new comic book.

Mood straight from Lovecraft’s dark novels

All of it is kept in a horror mood where truth mixes with madness, and a sense of hopelessness confuses the need to find the answer. Occultism and eternal evil.

Many climatic levels and varied bestiary

A diverse world entirely made by hand, full of interesting enemies from possessed inhabitants to monsters from your worst nightmares.

Two heroes to choose from 

Each with their own unique development tree. Experience the story from the perspective of a priest or a journalist.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Load From Last Inn Rest Causing Players to Lose Their Autosaves in Dragon’s Dogma 2
Dragon's Dogma 2 medusa gaze turning soldiers to stone
Read Article Players Are Speculating on What the GTA 6 Phone Apps Will Be
GTA 6 Fans Are Already Speculating on What Apps the Phone Will Have
Read Article The Impact Akira Toriyama Had on Gaming Can’t Be Understated
Photo of Akira Toriyama in His Office
Related Content
Read Article Load From Last Inn Rest Causing Players to Lose Their Autosaves in Dragon’s Dogma 2
Dragon's Dogma 2 medusa gaze turning soldiers to stone
Read Article Players Are Speculating on What the GTA 6 Phone Apps Will Be
GTA 6 Fans Are Already Speculating on What Apps the Phone Will Have
Read Article The Impact Akira Toriyama Had on Gaming Can’t Be Understated
Photo of Akira Toriyama in His Office
Author
Dylan Chaundy
Dylan is a Senior Writer at Twinfinite and has been with the site for over two years, and in the games media industry for over a decade. He typically covers horror, RPGs, shooters, Roblox, indie titles and movies, and loves reading, pizza and skateboarding; ideally, at the same time. He has a degree in English Literature from Aberystwyth University, Wales. He thinks FTL may be the most perfect game ever created.