Activision Blizzard Announces Record Financial Results Driven by Call of Duty, World of Warcraft, & Candy Crush

Activision announced its financial results for the first quarter of 2021, related to the period between January 1 and March 31.
Activision Blizzard

Today Activision announced its financial results for the first quarter of the calendar year 2021, related to the period between January 1 and March 31.

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The publisher sent a press release including a summary of its results, which you can see below.

According to the press release, said results were “better-than-expected” and set a record for the quarter.

The press release also included the traditional comment by Activision Blizzard chief executive officer Bobby Kotick, who also mentioned that the company is raising its prediction for the full fiscal year.

“Our employees continue to demonstrate exceptional performance under challenging circumstances. That relentless drive across our franchises produced strong first quarter results that were well ahead of expectations. Our continued overperformance enables us to raise our outlook for the full year.”

We also get a list of highlights illustrating the performance of the Activision’s games and financial situation.

Activision Blizzard significantly exceeded its prior outlook for the first quarter, delivering very strong growth across our largest franchises. Our increased investment in our largest franchises is enabling us to connect and engage people in more ways than ever before. Despite ongoing challenges from working from home, our creative and commercial teams are executing strongly. Their work drove another quarter of fantastic results for Call of Duty, World of Warcraft, and Candy Crush, and we continue to make great progress on our pipeline, positioning us for ongoing strong results through the remainder of this year and into 2022 and beyond.

Activision

  • Activision segment revenue grew 72% year-over-year, driven by Call of Duty: Black Ops Cold War and WarzoneTM in-game revenues, strong premium sales, and Call of Duty Mobile. Segment operating income more than doubled year-over-year.
  • The introduction of Call of Duty free-to-play and mobile experiences has transformed the franchise, more than tripling franchise MAUs over the last two years, and leading Activision to a new record of 150 million MAUs in the first quarter.
  • Call of Duty franchise MAUs increased sequentially and grew over 40% year-over-year in the first quarter.
  • Following its integration with Warzone, Call of Duty: Black Ops Cold War saw premium sales well above the levels typically seen in the first quarter.
  • Call of Duty in-game net bookings on console and PC grew more than 60% year-over-year. The first two seasons of Black Ops Cold War and Warzone content were both in the top-three seasons in Call of Duty history for in-game net bookings. The third season, launched in April, is sustaining this strong run-rate, tracking in-line with the first two seasons.
  • Call of Duty Mobile saw strong year-over-year growth in reach, engagement, and player investment in the first quarter, benefiting from ongoing enhancements in the West and the launch of the title in China. In the West, the March season concluded as the highest for player investment yet. Momentum has continued into the second quarter, with the April season now the top-grossing to date at this point after launch. In China, Call of Duty Mobile brought tens of millions of new players to the franchise, with player investment in the first quarter on par with the rest of the world combined.
  • The 2021 season of the professional Call of Duty League is off to a great start, enjoying strong year-over-year growth in average minute audience through the first two stages of competition.

Blizzard

  • Blizzard segment revenue grew 7% year-over-year, led by strong growth in the Warcraft franchise, with World of Warcraft’s Shadowlands expansion building on the substantial increase in scale seen since the launch of World of Warcraft Classic in 2019. Blizzard had 27 million MAUs in the first quarter.
  • World of Warcraft’s Shadowlands expansion continued to drive strong results following its record-setting release in November, with first quarter franchise net bookings growing sharply year-over-year. World of Warcraft saw strong reach, engagement and participation in value added services, along with a particularly high number of new players joining the community for the first time, boosted by initiatives to enhance the onboarding experience.
  • Hearthstone’s latest expansion, Forged in the Barrens, launched on March 30 and is on track to deliver expansion over-expansion net bookings growth for the second consecutive release.
  • Ahead of its launch later this year, Diablo II: Resurrected saw very positive feedback during early testing in April and online viewership of the alpha test was the highest ever for a Blizzard game test.
  • On mobile, Diablo Immortal entered its second phase of testing and is on track for global release later this year.
  • April saw Overwatch fans around the world return to celebrate players and city-based teams in the opening weekend of the 2021 season of Overwatch League. The league signed a multi-year partnership with Bilibili Esports for exclusive rights to broadcast league games to the platform’s passionate and growing Overwatch League fanbase in China.

King

  • King segment revenue reached a new record, growing 22% year-over-year, driven by strong growth for Candy Crush. King had 258 million MAUsD in the first quarter.
  • King’s initiatives to broaden the payer base, deliver more frequent seasonal events and introduce compelling new features into Candy Crush and other portfolio titles drove in-game net bookings growth in the high-teens percentage year-over-year.
  • Candy Crush grew in-game net bookings very strongly year-over-year and was once again the top grossing franchise in the U.S. app stores1 .
  • In-game net bookings for Farm HeroesTM, King’s second-largest franchise, also grew sharply year-over-year.
  • King’s in-game net bookings C have remained strong into the second quarter, continuing to grow well year-over-year.
  • Crash Bandicoot: On The Run! launched on March 25 and has seen over 30 million downloads to-date.
  • King delivered 70% year-over-year growth in advertising net bookings in the first quarter, with significant increases across both direct brand advertisers and partner networks.

If you’d like to compare today’s results with historical data, you can check out the results for the previous quarter, which were published in February.


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Author
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.