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Project Wingman

Project Wingman Gets Crazy Gameplay Videos and Details on VR and Conquest Mode

The developers at Sector D2 provided more details and gameplay videos the upcoming air combat game Project Wingman.
This article is over 4 years old and may contain outdated information

The developers at Sector D2 provided more details and gameplay videos the upcoming air combat game Project Wingman.

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The new information and assets were shared in an update on the game’s Kickstarter page.

First and foremost, we get to see a couple of rather crazy gameplay videos that should give you a good idea about the pace of the game.

We even get some information about VR mode, which will be available from launch on Steam VR and Oculus.

“Virtual reality integration and peripheral support into Project Wingman has been planned from day one, and on the verge of another day one, we have this to say:

It’s in.

There’s not really much to say without descending into the flowery PR speak of “FULL IMMERSION” and “FEEL LIKE YOU’RE REALLY IN THE COCKPIT”.

VR support in Project Wingman is a 1:1 experience with traditional players, asides from the fact that, for obvious reasons, you’re limited to a cockpit point of view at all times ingame as you are seeing the game through your very eyes.

This might be underselling it, but it is what it is: You can play Project Wingman fully in VR through the Steam VR and Oculus.

All the content, sights and sounds and gameplay, it’s there for ya’, so go nuts.

HOTAS support as well, that’s pretty simple. As long as Windows 10 reads it from DirectInput, you can bind it. Racing wheel enthusiasts and guitar controllers, go right at it if you want.

Fun fact, we did test motion controls, as in virtual joysticks, a while back, but it never went past the testing phase. If there’s enough demand we can try reinvestigating it, of course, as it was an interesting novelty, and an option for those of us without controllers.

Now of course there are real life considerations that we have to approach: VR gameplay is going to require a beefier computer to handle compared to just running it traditionally, and you should expect that sort of performance gap. I will tell you what I use personally for my VR experience, and you can make a judgement call from there:
Processor: AMD Ryzen 5 2600
Memory: 16GB DDR4 at 2133MHz
GPU: GTX 1070

These are the big things to my personal rig, running a WMR headset, and I was running at very playable frame rates cranked all the way up at 150% render scaling. This is by no means a recommended spec sheet, and your mileage will vary, but as I stated earlier VR specs should be expected to be beefier than that for a crystal clear, silky smooth experience, especially for headsets pushing more pixels. If you find success with specs that are surprising to you, it’ll be surprising to us, so feel free to shoot us a message. (As for specs in regards to traditional gameplay, i.e. non-VR, we have those available on the Steam page.)

Now HOTAS setups and VR headsets are so various in configuration that of course some will run into issues, however we’re standing by in regards to that and will try to help who we can if their setup doesn’t work for reasons we can handle. If any issues rise up, feel free to note on the Steam forums, or on our other social media sites, but preferably our Discord if you can manage.”

Interestingly, more details were shared about the “Conquest” mode, which provides a “roguelike” spin to the single-player experience.

“Perhaps of all of Project Wingman’s features, Conquest is the most unspoken of, and perhaps that is a disservice to it as a mode. In truth Conquest could’ve been an entire game unto itself, however as the dust falls it fits in just well with Project Wingman’s package as a whole, and we wouldn’t think of it any other way.

So as a recap: Conquest is a roguelike mode, where players proceed on “runs” in order to clear an overworld map of enemies. They do so by sortieing and fulfilling an objective in each area, facing down a boss in each area before extracting and moving onto the next.

Simple? It is. However there’s some chaos in the mix of course:

The enemy won’t take this attack from you laying down, so they’ll continually send reinforcements during your sorties meant to stop your run. The voracity and skill of these reinforcements are defined by the Alert Level. The higher the Alert Level, the more dangerous the enemy’s reinforcements. The Alert Level rises over time ingame, regardless of anything you do, so, depending on how much of a rational pilot you are, it is generally in your interest to complete objectives as soon as you can.

However, doing that you forgo a lot of options to gain credits by taking out non-HVT units…

The name of the game in Conquest is balancing your time and your ability to gain credits to buy allies in order to help you during your run. Farm too long in an area, you might be facing impossible odds in the next sortie. Go too fast and neglect too much cash on the table, and you might be unprepared for a boss.

When you get shot down, the run is ended, and you reset this sick game from scratch save for one thing: Prestige Points.

These are the only things kept from previous runs (plus any ill-wishes against the SOB that downed you).Using Prestige Points you can buy aircraft to use on each subsequent run. The aircraft list in Conquest is different from the list in the Campaign, as Conquest mode leans into the more “gamey” part of this genre, so we think you might enjoy the power fantasy that comes when you gain enough points to buy that late-grade aircraft variant…

As with the Campaign, modifiers can be toggled for runs as well, adding further gameplay variation to this action packed mode.

Rest assured you don’t have to do an entire run at once, you can pause and return to the game if you need to, but you’re not a save scummer, are you?
Conquest will release alongside 1.0, and as stated in previous reports, it is the game mode most likely to be expanded post-launch, (and to be honest we’d be amazed if it is 100% hitch free on launch given the nature of it) so any feedback is appreciated across our social media and community groups.”

If you’re unfamiliar with Project Wingman, it was funded via a Kickstarter campaign back in 2018 and it certainly wears its Ace Combat inspiration on the sleeve. You can also read more about the campaign mode.

Project Wingman will release on December 1 on PC via Steam and Humble Store.


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Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.