Metal Max Xeno Reborn

Metal Max Xeno Reborn for PS4 & Nintendo Switch Show Remade Characters and Skill Trees

Today Kadokawa Games released new assets and information of its upcoming Metal Max Xeno remake Metal Max Xeno Reborn for PS4 and Switch.

Today Kadokawa Games released new assets and information of its upcoming Metal Max Xeno remake Metal Max Xeno Reborn.

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We the screenshots focus on the new looks of the main cast and on the new character progression system.

There are five basic skill trees and then each character has their own specific variation in certain trees.

This affords players with freedom in how to grow the characters while retaining their unique flavor.

We get to take a look at Talis, Yokky, Toni, Dylan, Maria, Misaki, and Ittica.

Talis is mostly based on the DRIVE skill tree, but can also draw skill from the unique NEPH TECH skill tree that no other character has access to.

Yokky has unique skills in the REPAIR tree, while Toni has additional skills in the SURVIVE tree to help both her and her companions live longer.

Dylan and Maria, and Ittica are powerful warriors, so they have their personal skills in the MILITIA skill tree.

Misaki’s unique skills are in the MEDICAL tree, while Ittica is special as fulfilling certain conditions let her imitate and unlock other characters’ unique abilities.

If you want to learn more about Metal Max Xeno Reborn, you can check out the original announcementthe first trailer, the previoust batch of screenshotsthe one released beforesome recent videos, and the latest trailer.

You can also read our extensive interview with producer Juntaro Kohno.

The game has recently been delayed and will launch in Japan July 9 for PS4 and Switch.

At the moment, a western release has not been announced, so we’ll have to wait for a publisher to pick it up.

The sequel titled Metal Max Xeno Reborn 2 (of which you can check out the first artwork) is also coming on the same platforms, while a reboot of the series titled Code Zero is coming down the line still doesn’t have a release window of platforms.


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Author
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.