XCOM: Chimera Squad

XCOM: Chimera Squad Announced for PC with First Trailers Showing Gameplay and More

Today Firaxis and 2K Games announced a brand new XCOM game, titled XCOM: Chimera Squad, and it's coming later this month for PC.

Today Firaxis and 2K Games announced a brand new XCOM game, titled XCOM: Chimera Squad. 

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The game is actually coming really soon, as it will release for PC on April 24. For a limited time, it’ll cost only $9.99. The price will be raised to $19.99 on May 1. 

The other games of the franchise will go on sale at the same time.

You can check out a trailer below.

Here’s how the press release describes XCOM: Chimera Squad.

“Set five years after the events of XCOM 2, humans, hybrids and aliens are now working together to forge a civilization of cooperation and co-existence. However, not all of Earth’s inhabitants support the interspecies alliance. City 31, a model of peace in a post-invasion world, is opposed by mysterious groups whose agendas threaten to shatter this delicate interspecies alliance. Chimera Squad, an elite force of human, hybrid and alien agents, must work together to destroy the underground threats driving the city toward chaos.”

  • Unique Alien and Human Agents: Each of the 11 agents have their own distinct personality and tactical abilities, including species-specific attacks like the Viper’s tongue pull;
  • Specialized and Complementary Classes: Execute devastating combos by teaming the right agents and utilizing cooperative actions. The difference between mission success and failure can depend wholly on team composition;
  • Re-Envisioned Tactical Combat: Missions are structured as a series of discrete, explosive encounters, keeping the action intense and unpredictable;
  • Breach Mode: Players will shape the battlefield to their advantage with a new combat phase that injects squads right into action. They will strategically assign agents to different entry points and coordinate their assault plans with a range of Breach-specific skills;
  • Interleaved Turns: An automatic initiative system will slot individual agents and enemies into an alternating turn order, creating new strategic possibilities based on what unit is queued to act next – and what unit is at the greatest risk when they do so;
  • Suspenseful Strategy Layer: Outside of combat, players will manage the operations of a high-tech HQ, where they must prioritize competing tasks, investigations and agent assignments in the face of a ticking clock: the constantly rising unrest in the city’s various districts, driving City 31 closer and closer to total anarchy.

The press release came with a comment from Firaxis Games president Steve Martin

“We’re inspired by our passionate community and excited by the opportunity to create a dynamic, innovative, and unique XCOM experience for both fans of our games and new players in XCOM: Chimera Squad.”

Lead designer Mark Nauta also commented.

“With XCOM: Chimera Squad, we felt there were exciting gameplay opportunities yet to be discovered within the XCOM universe.

Gameplay like Breach Mode, interleaved turn order, and the introduction of agents as fully fleshed-out characters will revolutionize how the game plays while still retaining the combat experience that makes the XCOM series so loved by gaming communities around the world.”


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Author
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.