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death stranding

Hideo Kojima Explains How He Created Death Stranding and His Inspiration in New Video

While Death Stranding has already been released, Sony isn't done promoting Hideo Kojima's latest labor of love. Today they released a new video.
This article is over 4 years old and may contain outdated information

While Death Stranding has already been released, Sony isn’t done promoting Hideo Kojima’s latest labor of love. Today they released a new video.

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The video features Kojima-san himself as he explains his creative process for Death Stranding, going all the way back to his first inspiration.

We hear that his original inspiration for some of the game’s concepts dates all the way to a visit to a museum with his son about ten tears ago.

You can check out the video below. 

Recently, Kojima Productions announced that a patch is coming this month including the ability to delete vehicles, better visibility for the Odradek, and the ability to customize the font size.

If you want to know more about Death Stranding, you can enjoy our review.

Of course, you should also watch the launch trailer, which is as beautiful as it is cryptic, alongside another released recently, and another video about the foundation of Kojima Productions.

If you already got the game, you can check out our guide wiki, which might help make your life your life as a porter a little easier. It may also help your fellow players, since in Death Stranding everyone is connected. 

The game is currently available on PS4, but if you’d rather have it on PC, it’s coming at the same time on the Epic Games Store and on Steam in summer 2020.


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Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.