French developer Tactical Adventures has smashed its Kickstarter goals for their faithful D&D adaptation Solasta: Crown of the Magister with a week to go. With full funding and a license grant from D&D creators Wizards of the Coast to use SRD 5.1’s content and rules, the game’s full development is now a go.
To celebrate, Tactical Adventures is keeping Solasta’s free demo available on Steam for an additional two weeks. You’ll be able to play the game through to Oct. 18 if you haven’t already.
You’re also still able to pledge support for the game via its Kickstarter page if you’re interested.
If you missed our coverage of the game earlier this month, Solasta is a team-based adventure with strategic, turn-based combat. There’s a strong emphasis on character progression and role-playing mechanics, encouraging players to take advantage of each character’s strengths and weaknesses if they are to succeed.
Solasta is set in a dynamic and mysterious world features elements of verticality, allowing players to use their surroundings as an element of strategy. There’s also a unique mechanic centered around light, which can be used to explore dark areas and damage enemy monsters, but also draws attention to your party.
The developer provides an overview of the mechanics:
Solasta: Crown of the Magister Features:
- Verticality: Solasta is a three-dimensional world, rather than a series of flat maps. Locations can be explored by climbing walls, flying, teleporting, crawling through tunnels, finding secret passages, or falling through unstable ground, allowing the player to use the environment to take on encounters in multiple different ways.
- Team Based Adventure: Players will have many options to choose races, classes, backgrounds, and can even roll for stats as they create their party. All members are essential – together you will adventure through Solasta as a group, where you must work together in pursuit of your quest.
- Tactical CRPG: Each encounter can be handled in multiple ways. Will you use the high ground to strike your enemies from above as a Darkweaver Rogue, or shove your enemies into deep chasms as a Mountaineer Fighter? Your choices alone will determine the destiny of your party.
- Light: Light will not only help to see your surroundings as you explore deep underground or in a dungeon. It can also be used as a weapon against the light-fearing creatures you will encounter along your journey. Careful, though – light can also give away your position.
- Created by Tabletop Players: Tactical Adventures is a team of highly experienced Tabletop players and veteran game developers who are passionate about the genre, striving to create the best Tactical RPG video game
You can check out the launch trailer below if you haven’t seen it already: