[UPDATE 23/08/2019]: Hello Games has today released a second patch in as many days. 2.09.1’s patch notes are included underneath 2.09.
Hello Games is busily tweaking No Man’s Sky after the enormous Beyond update launched earlier this month; patch 2.09 was announced by the developer today and is entirely focused on fixing bugs and performance issues reported by the community.
For the time being, the following fixes are only available for the PC version of the game, but the developer plans to roll the patch out to other platforms as soon as possible.
The full patch notes are as below:
- Enabled mouse and keyboard rebinding on PC. Gamepad and other device rebinding can be performed via Steam.
- Fixed an issue that caused starships to spin endlessly while attempting to dock in the Space Anomaly.
- Fixed an issue that could cause dismantling the Signal Booster to remove other building parts.
- Fixed a crash when displaying markers for other players.
- Fixed an issue that could cause hands to become invisible.
- Fixed an issue that could prevent players in multiplayer from speaking to NPCs on the Space Station.
- Fixed an issue in Creative Mode that would prevent the Overseer mission chain from starting.
- Fixed an issue where some players were unable to summon the Space Anomaly after upgrading from NEXT.
- Fixed an issue where players were asked to collect nanites from an unusable terminal during the Ghost in the Machine mission.
- Fixed an issue where players were charged too much when trading in their existing ship or Multi-Tool.
- Fixed an issue where ships that were being added to a player’s fleet would be instead be traded in if purchased while the player’s current ship still had cargo aboard.
- Fixed an issue that caused the Upgrade Modules popup to display too aggressively, and to experienced players who did not need to see it.
- Fixed an issue that caused overly dramatic camera shake in the Space Anomaly.
- Fixed a crash that could occur when quitting the game.
- Fixed a rare crash in base wiring.
- Fixed an issue that caused the loading progress value to appear in the wrong font in certain languages.
Patch 2.09.1 Note
- Adjusted base part data to improve performance in large bases
- Made player-buildable sofas sittable
- Fixed an issue that caused dismissing notification boxes to also perform in-game actions like firing grenades
- Fixed a number of issues that prevented hydroponic trays from working with base power
- Fixed an issue where pressure switches were not available in Creative Mode
- Fixed Health, Power and Shield stations not receiving power aboard freighters
- Fixed an issue that caused Batteries and Solar Panels not to attach correctly to building roofs
- Fixed an issue that caused animals not to drop mordite when killed
- Fixed an issue that prevent mordite being placed in the Nutrient Processor
- Improved handling of the camera in tight spaces
- Fixed a number of very specific mission and dialog flow problems in multiplayer
- Adjusted the VR UI for the Fleet Terminal
- Updated the icon for the Noise Box
- Tweaked the UI for the Agricultural Robot
- Fixed an issue causing text clipping in notification boxes
- Fixed an issue that prevented rewards from being seen when handing in Mission Board missions, and instead held the game on a screen with no UI
- Adjusted the speed of the scrolling text to make it more readable
- Fixed an issue that caused tips about the Crystal Fragments to appear for players who had no Crystal Fragments
- Fixed a number of LODding issues on specific plants
- Fixed a number of collision issues on the Space Anomaly
- Fixed an issue that could cause exotic ships to hide their wings when retracting landing gear
- Fixed an issue that caused ship cameras to intersect with the freighter hanger
- Fixed an issue that caused trade terminals on freighters to intersect the floor (fix will apply to new terminals, old terminals will need to be repositioned manually)
- Fixed a number of graphical issues aboard the freighter
- Made a series of small geometry optimisations to the interior of the Space Anomaly
- Fixed a softlock in a specific interaction in planetary factories
- Fixed a crash that affected large bases
- Fixed a crash that could occur when the game is shutting down
- Fixed a crash in Sentinel Quad navigation
- Fixed an issue that could cause black squares to appear when damage numbers were turned off
- Fixed a crash that could occur if an NPC tried to walk to an invalid location
- Fixed a rare crash in video card initialisation
- Fixed a rare crash in memory allocation
- Internal improvements to crash reporting
Today’s fixes follow on from patch 2.0, which added a ton of new features to the game. In related news, we learned earlier that No Man’s Sky Beyond will be getting a physical release on PS4.