Halo Infinite

Halo Infinite Studio Head Discusses Master Chief’s Design, Engine, the End of the Trailer, & More

Today, during the Inside Xbox livestream from Los Angeles, Microsoft talked more about the upcoming Halo Infinite.

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Studio head Chris Lee explained some interesting aspects about the latest trailer, the Slipspace Engine, the art direction, and more.

Below you can read a recap of what he shared.

  • The pilot is a new character in the Halo universe and he’ll be introduced in a “really careful way,” so that players can learn about him connect with him emotionally.
  • The trailer was all built inside the new engine, which is a labor of love for 343 Industries. They invested in it heavily, and it’ll be the foundation of the next ten years of Halo experiences. It’s the most powerful toolset the team ever had.
  • Halo Infinite’s ambition could not be achieved with the old technology 343 used before.
  • The art direction by Nicholas Bouvier embraces the full legacy of Halo, it takes the iconic themes that players know and love and brings them together to evolve them to create something new.
  • Master Chief’s design is heavily inspired by Halo 3 with elements of Halo 4, Halo 5, and even Halo Legends.
  • Music and sound are very central to the legacy of Halo, and 343 really wants to embrace that. They sought a composer who could take that legacy and add to it his own creativity and vision.
  • The new trailer intentionally leans back into that sense of mystery and wonder that Halo always had.
  • The end of the trailer is “really important.” Master Chief is going into a “very Forerunner environment” to “reconnect.”

If you’d like to see more about Halo Infinite, you can check out the trailer showcased yesterday during the Xbox press conference, and a batch of screenshots and art.

The game is coming for Xbox One, PC, and Microsoft’s new console codenamed Project Scarlett during the 2020 Holiday season.


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Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.