Tekken X Street Fighter ‘Harder to Justify’ After Tekken 7’s Success

tekken x street fighter

The long-awaited two-game crossover fighting game Tekken X Street Fighter is becoming “harder to justify”, according to the series lead Katsuhiro Harada.

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The delayed game was first announced by Harada way back in 2010 at San Diego Comic Con, along with Capcom‘s Street Fighter X Tekken, which released in 2012. the game was originally set to release on the PS3 and Xbox 360 at a similar time to Capcom’s game, but since then Bandai Namco’s project has seen little in the way of development.

The game was officially put on hold in 2016, while it was apparently waiting for the right release window. This was only a year since the release of Tekken 7, which proved to be extremely popular.

Speaking with VGC, Harada explained that Tekken 7, which has still seen a ton of success after its release in 2015, may make it harder to bring his project to life, especially in collaboration with Capcom:

“Yes, I am emotionally up for it. I still want to release the game. However, as much as I want to proceed with the project, things have changed a lot since 2012. So I need to get approval and I need to speak to Capcom again as well — they may say ‘no’ now.”

He went on to state how pleased he was with the progress that had been made on the game, guessing that the project had reached around 30% completion.

“I was excited to see how well Bandai Namco could convert 2D characters like Akuma from Street Fighter, and Geese from The King of Fighters into 3D models and make them look really sexy, visually… I was excited about that and I have passion for it, but my logical and business thinking has me wondering if I really should do it.”

Harada’s comments make it pretty clear we won’t be getting a Tekken X Street Fighter any time soon. This may be disappointing news to fans still holding their breath for the game’s release, but that fact that the potential cause of its demise, Tekken 7, was one of the best in its series could be seen as a pretty neat silver lining.


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Author
Naomi Harrington
A fan of RPGs and indie games in general, Naomi is an English grad with an obsessive love of all things Soulsborne. When not trying to 100% everything she touches, she spends her time playing demos and binge-watching horror movies.