Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Dead Cells

Dead Cells Coming to iOS This Summer; Android Later

This article is over 5 years old and may contain outdated information

The roguelike-metroidvania game Dead Cells will be coming to iOS devices this summer with plans for an Android version coming after.

Recommended Videos

The mobile version of Dead Cells is being developed by Playdigious, a publisher that has ported other videos games to mobile such as the Evoland series, Mini Metro, Teslagrad, and Cultist Simulator.

Playdigious published an article on Gamautra today talking about the challenges of porting Dead Cells to mobile and other details about the game.

The studio first noted in the piece that the mobile version will be a “premium mobile game,” same as it was a premium game for PC and consoles. According to a press release, the game will cost €9.99 and will not have ads or free-to-play mechanics.

Playdigious detailed the technical aspects of the port saying that the development was hard work with some constraints, but “generally speaking, high-end mobile devices nowadays are very close to a Nintendo Switch in terms of technical power.”

Control-wise, the game will have a virtual floating pad for movement alongside customizable controls to move and resize other buttons around the screen.

Other optional mobile controls include swiping to dodge and Auto-Hit, which automatically attacks nearby enemies with the primary melee attack.

The game will also support external controllers through Bluetooth and MFi.

Dead Cells originally released for Steam Early Access in May 2017, then fully launched for PC, Mac, Linux, PlayStation 4, Xbox One, and Nintendo Switch last August.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Tom Meyer
Tom Meyer
Follow on Twitter @tomeyerz for musings on video games and things that confound him.