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Mecha Game M.A.S.S. Builder Shows New Feature; Approaches Final Stretch Goal

M.A.S.S. Builder
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Mecha Game M.A.S.S. Builder Shows New Feature; Approaches Final Stretch Goal

Thai independent studio Vermillion Digital released today a new video showcasing a new feature for its upcoming mecha game M.A.S.S. Builder.

The new feature is a Frame Management menu that lets you save your M.A.S.S. frame and import it into a new mecha.

You can import not just the aesthetics, but also your tunings and weapon setups, and you can also import each separately for further fine-tuning.

This will certainly cut down the time required to create a new mecha, which is really helpful due to the fact that the range of customization options is absolutely massive. You can see it in action at the bottom of the post.

In other M.A.S.S. Builder news, the Kickstarter campaign for the game reached $87,446 at the moment of this writing. This is over double compared to the $32,000 initially requested, with three more days to go.

This means that all the initial stretch goals (full voice-overs, additional customizable parts, and the spider frame) have been unlocked, and a fourth has been added.

At $90,000 the team will add a co-op mode prompting two to four players to face large bosses, survival modes, and new side stories. Considering that we’re less than $3,000 away, this is pretty much in the bag.

If you want to help back the game and reach the last stretch goal, you can do so at the official Kickstarter page, where an October 2019 release window is also mentioned.

Incidentally, a demo is already available to create your own mecha and take it for a spin. You can also check out the initial pitch.

While the campaign’s goal is to complete the PC version of the game, the team is also planning a Nintendo Switch port down the line.

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