Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Samurai Shodown

New Samurai Shodown Character Revealed: Darli Dagger; Neogeo Collection Announced

This article is over 5 years old and may contain outdated information

During a stage event at PAX East SNK showcased hosted a talk about the Samurai Shodown franchise

Recommended Videos

First of all, we got the announcement of the Samurai Shodown NeoGeo Collection including all six Samurai Shodown games from the first to 5 Special. It will be released in the fall of 2019 for PS4, Xbox One, Nintendo Switch, and PC.

Then we moved on to talk about the brand new mainline Samurai Shodown game.

The developers talked about the concept of the game, based on carrying off the legacy of the original, evolving the presentation thanks to the use of Unreal Engine 4, and using deep learning to create a revolutionary AI system that can learn from the player.

We get to see the thirteen characters that have been announced so far, and the various sources of inspiration for the artwork.

Initially, the team thought about possibly using a realistic art style, but then they decided against it because there are many fighting games like that already. Since the series has been absent for a while, that would have caused it to be drowned by the competition. That’s when developers decided to go all-in with the Japanese style.

Below you can see some early concepts and renders the team experimented with. Despite the blood effects, the team didn’t go for a gory look, but they wanted to convey the tension of fighting. Blood splatters only indicate damage received, but by damaging others you don’t get hit by their blood.

Cloth simulation and physics have been used to achieve a slightly cartoony and not too realistic look. The effects use a lot of black color unlike most games, this gives a feeling similar to the ink of sumi-e art.

The slides below show the basics and some of the more advanced aspects of Samurai Shodown’s combat, including the rage gauge, the sword clash, the weapon flipping technique to disarm your opponent, super special moves, and the Lightning Blade that can be used during a rage explosion.

We also take a first glimpse at the story. Every character has a specific beginning and an end, and interactions with other characters.

Below you can see a slide about the “Dojo” mode. The AI will learn from the player (only when playing offline) and create ghost characters that can be uploaded and shared with the rest of the world. The Ironman Challenge lets you take on ghosts and see if you can defeat up to 100 of them.

Finally, we get to see a brand new character, Darli Dagger, the “most badass sailor and shipwright to ever sail the seven seas.” She wields a giant saw. Two more completely new characters will be revealed before release.

Speaking of characters, Producer Yasuyuki Oda mentioned that guest fighters are a possibility. SNK hopes to hear proposals for other companies, and he jokingly concluded with “we’re waiting for you Harada San!” Interestingly, one of the members of SNK’s business team is working on the possibility to add guest characters right now.

We also hear that an official world tour tournament for the game are being planned and “it’s happening,” but the official announcement cannot be made just yet.

SNK recently revealed that Samurai Shodown will be released on PS4 and Xbox One in June, followed by Switch in Q4 2019. A PC version will come at a later, not yet announced, date.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.