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Founder of Motive Studios, Jade Raymond, Leaves EA

This article is over 6 years old and may contain outdated information

Jade Raymond, who founded Motive Studios in 2015, has left Electronic Arts.

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Raymond joined EA in 2015 after working on the Assassin’s Creed, Watch Dogs, and Splinter Cell games at Ubisoft and she worked as group general manager and senior vice president of Motive Studios and Pop Cap Vancouver, as well as leading development on EA’s upcoming Star Wars game.

Samantha Ryan, who is senior vice president of mobile, Maxis, and Bioware, will now also oversee Motive Studios, on top of her previous commitments.

In a statement, EA’s head of communications, John Reseburg said, “Laura Miele and her team have taken several steps internally to better support our game makers in this pursuit, such as expanding Samantha Ryan’s portfolio to lead additional studios, including Motive.”

He then added, “With this change, Jade Raymond has decided to leave Electronic Arts. In her time with us, Jade helped to build great teams, and our projects underway at Motive and other studios continue unchanged. We’re appreciative of all of her efforts, and we wish Jade all the best as she moves on to her next adventure.”

It is not clear what Raymond’s next step will be, nor have there been any updates on what’s being worked on at Motive.


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Tom Hopkins
Having been Editor on multiple sites, Tom has a wealth of video game knowledge and is now Managing Editor at Twinfinite. He's an expert on Call of Duty, sports games, PlayStation exclusives, and blockbuster action games. If he's not playing the new release, he'll be grinding on EA FC 24.