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Fallout 76, wood, map size, fallout 4

Fallout 76’s Beta is Launching This October For Select Participants

This article is over 6 years old and may contain outdated information

Bethesda is about to bring its first Fallout 76 beta test to life this October, as the Break-It Early Test Application (BETA) is scheduled for a fall debut. If you pre-ordered the game, no matter which version, you’ll be awarded a code to jump into the beta, which will start small for selected players and get smaller until the game’s about to launch.

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“Starting in October we’ll be selecting people who have pre-ordered the game from a participating retailer to enter our B.E.T.A.,” said Bethesda’s community administrator. “We’ll start small and grow over time as we prepare for launch. Be sure you’ve read our F.A.Q., for details on how to redeem your B.E.T.A. code and other important details.”

Additionally, it’s important to keep in mind that there will only be a few players invited to try out the beta at first. Bethesda has folks worried that some will be left out of the beta even if they preordered, and has followed up with news that the Fallout 76 panel at QuakeCon will end up answering a good deal of questions surrounding who will be chosen for the beta and how it will work going forward.

“Things are still changing and being iterated on, so we cannot answer everything yet, but we encourage you to submit your questions. During the Fallout 76 panel at QuakeCon we’ll be answering some of your questions. If you’re in Dallas, come join us. If you’re not able to make in person, you can check out all the fun via the live stream airing on Mixer. Send questions our way by posting them here in the forums, on any of the Fallout subreddits, Twitter, Facebook, or Instagram.”

Fallout 76 is launching on Nov. 14 on Xbox One, PlayStation 4, and PC.


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Brittany Vincent
Brittany Vincent is the former News Editor at Twinfinite who covered all the video games industry's goings on between June 2017 and August 2018. She's been covering video games, anime and tech for over a decade for publications like Otaku USA, G4, Maxim, Engadget, Playboy and more. Fueled by horror, rainbow-sugar-pixel-rushes, and video games, she’s a freelancer who survives on surrealism and ultraviolence. When she’s not writing, watching anime or gaming, she’s searching for the perfect successor to visual novel Saya no Uta.