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code vein, jrpgs, 2019

Code Vein Release Date Gets Pushed Back to 2019

This article is over 6 years old and may contain outdated information

Code Vein is the brand new third-person action RPG developed by Bandai Namco and the God Eater team, and it takes a lot of inspiration from the Souls games, as far as combat goes. We’ve gotten to play it twice now, and our impressions have been mostly positive. In a press release today, Bandai Namco announced that they would be pushing the game’s release date back to 2019 so that the team has more time to work on the game and make sure it lives up to fans’ expectations.

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‘BANDAI NAMCO Entertainment America Inc. today announces that CODE VEIN will be moving its release date to 2019 from the previously announced date of September 28, 2018. Throughout its prerelease promotion campaign, CODE VEIN has consistently garnered positive reactions from both media and consumers. With this knowledge, BANDAI NAMCO Entertainment Inc. has made the decision to dedicate additional time to further develop CODE VEIN to ensure that the final product delivers on the expectations set amongst media and fans.

 CODE VEIN has received an enormous amount of positive feedback from eager fans who have received hands-on time with in-development versions of the game over the past nine months,” said Eric Hartness, Vice President of Marketing for BANDAI NAMCO Entertainment America Inc. “Armed with knowledge of how well the game has already been received, we made the decision to postpone the release of CODE VEIN to further refine its gameplay in an effort to exceed the expectations fans already have of the title. It was a difficult decision to make, but we feel it is the correct one.”’

There’s no news on when exactly it’ll be released, but we’ll keep you updated as more info comes our way. The game is set to be released for PS4, Xbox One, and PC.


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Author
Image of Zhiqing Wan
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.