Russian developer Mundfish garnered quite a bit of attention last year when they revealed their Soviet-inspired BioShock-like shooter, Atomic Heart. Even more so, with the release of the first full trailer back in May. Each reveal of Atomic Heart reveals just a sliver more information than the last. Mundfish just dropped a new trailer for July that gives us probably the best look we’ve had at the game and its mechanics thus far.
From the brief impression we had received from Atomic Heart, many believed it to be in the vein of BioShock, a linear shooter with light weapon upgrades and limited resources. Many of Atomic Heart’s enemy variety evoked much of the dystopian horror that made BioShock so iconic. This new trailer sheds some light on just how that original impression may have been premature. While visually, Atomic Heart still maintains a lot of BioShock’s sensibilities, the game’s mechanics look to vastly different. Weapon customization is the key standout here, not only giving players the ability to change individual parts of a weapon, but to personalize each with a variety of decals. Most importantly however, is the reveal of weapon stats such as level and DPS. It appears that Atomic Heart may in fact be closer to a Fallout-style RPG. With closer inspection, it appears that there are character and appearance customization menus as well.
The biggest reveal of all would have to be the hint of the Atomic Heart’s world map, which looks to include a complete open world with a variety of towns and cities to explore. It very well could be that these areas are completely linear by design however, and Mundfish has yet to fully reveal an actual demo to explain what Atomic Heart’s moment-to-moment gameplay will look like.
No release date has been given for Atomic Heart as of yet, but it is set to release on PlayStation 4, Xbox One, and PC.