In 2016, we were treated to the release of the delightfully charming platformer that was Unravel, a title that was part of the EA Originals program, which exists to deliver unique games from independent studios, which are published by EA. During E3 2018, EA announced a sequel to Unravel, appropriately titled, Unravel Two, which surprisingly released on the same day of the reveal of the game. The biggest aspect of the reveal was that now, unlike the first game, you can play the entirety of the campaign with another player, making Unravel Two look like the perfect game to bring over to the Nintendo Switch, with the console having two-player accessibility right out of the box; it’s even worth mentioning that the red and blue Joy-Con match the colors of the two yarn characters in Unravel Two, just saying.
It turns out that the development team over at Coldwood Interactive also agrees the game would have worked well on Nintendo’s console; in an interview with Gamesindustry.Biz, the team talks on why the game didn’t come to Switch and that the port would have caused the game to lose its surprise launch by more than six months.
“We had the same reaction when we saw the Switch for the first time; even those controllers on the side are the same colours as the Yarnies – it’s incredible. It’s a machine made for Unravel Two. But we run at 60 frames per second, that’s really important for us and we want to keep that framerate. To keep that on Switch, and to keep the graphical quality [would have been difficult]. Although it may look like a simple platformer, some locations have around four million triangles on screen, there are a lot of details, complex landscapes, all the vegetation and stuff. We can do it, but it will take some time. We really wanted to be able to release this week, but if we had to do a Switch port it would have taken another half a year or so.”
Unravel Two is now available on PS4, PC, and Xbox One; you can check out our review on the beautiful platformer right here.