Solo: A Star Wars Story is making the leap from the big screen to the not so big screen (depending on how much cash you have, anyway) with new content for Star Wars Battlefront 2 players. Han Solo Season continues, as players will be transported to the Coaxium mines of Kessel.
The new content will find players participating in several different game modes, including Arcade, Hero Showdown, Blast, and Heroes as Villains, with Extraction available as well. Rebel players on Kessel will escort Empire-centric shipments to their own transport ship while being trailed by enemies. You can also play Extraction via the Jabba’s Palace map.
There will be new Legendary Appearances added next week as well, including two for Han Solo in the form of Corellia Escape and Beckett’s Crew. Lando will get two also: Professional “Sportsman” and Raconteur. You can pick them up for either Credits or Crystals. Lando’s Millennium Falcon will also be available, which will be quicker than Han’s version, though it’s less hardy, with two alternate firing laser cannons. It’ll have three abilities, including Coaxium Injection L3-37 Co-Pilot, and Synchronized Fire. You can purchase it with Credits.
If you recently watched Solo: A Star Wars Story and want to see more of the characters and the world in your game, make sure you check it out in Star Wars Battlefront 2 next week.
You can check out the full list of additions via the patch notes below, which are coming to Star Wars Battlefront 2 soon.
New Content in Star Wars Battlefront 2
Appearances
- Han Solo – Corellia Escape (Legendary)
- Han Solo – Beckett’s Crew (Legendary)
- Lando – Professional “Sportsman” (Legendary)
- Lando – Raconteur (Legendary)
- Chewbacca – Vandor Heist (Epic)
Features
- Removed the holograms from the deploy and MVP screens
- Implemented a Character Inspector in the Collection screens
- Timed Challenges are now displayed and accessible from the Home screen
- Added Kessel as a new location
- Added new Extraction game mode playable on Kessel and Jabba’s Palace
- Added Kessel to Blast, HvV, Hero Showdown, and Arcade
- Added Lando’s Millennium Falcon as a playable Vehicle
Lando’s Millennium Falcon Abilities
- Coaxium Injection: An afterburner which gives the ship an instant speed boost beyond its maximum speed for a long time. This can be cancelled should you wish to return to the ships regular flying speed.
- L3-37 Co-Pilot: Call upon your co-pilot, L3-37, to highlight enemies for both yourself and friendly Starfighters. Any highlighted enemies will receive an increase in damage inflicted against them.
- Synchronized Fire: Fires both of your primary weapon guns simultaneously, with increased damage for a short space of time.
Heroes and Villains Fixes
Emperor Palpatine
- Fixed an issue where the CHAIN LIGHTNING Ability was not doing damage
Captain Phasma
- The FIRST ORDER SENTRY DROID now only lasts for 5 seconds after Captain Phasma has been defeated
Lando Calrissian
- Fixed an issue where the DISABLER failed to stun enemies
- Fixed an issue where the DISABLER would sometimes affect friendlies
Rey
- Fixed an issue where Rey could DASH through a lightsaber block
Classes, Special Units, Vehicles
General
- Fixed an issue where an equipped Trooper Appearance was not applied when deploying into Vehicles
Lock-On System
- Updated the lock-on logic to now warn a player whenever an item is locking-on to them, not just when the weapon has already locked-on
Assault
- Combat Roll is blocked for a brief period when activating TOUGHEN UP so as to prevent discrepancies between animation, audio, and the Ability’s activation
Heavy
- Fixed an issue where the Marksman Star Card incorrectly reset the Sentry Ability duration on headshot kills; Marksman is only intended to affect heat-based weapons
- Gave the Ion Torpedo 3 shots per magazine instead of 1 to make it more reliable against air targets
- Increased Ion Torpedo damage to make it more reliable against vehicles overall
Officer
- Slightly reduced damage of the SE-44C and Blurrg-1120 with the intention to make these less viable in a situation where an Assault Rifle should be better suited
- Slightly reduced the flash duration of the FLASH GRENADE
- Fixed an issue where the IMPROVED FLASH GRENADE inadvertently caused a longer flash duration than the default version
Specialist
Health Changes
Increased the Specialist’s health to be in line with the Officer and Assault classes. The intent with this change is to bring the Specialist’s kill/death ratio up in line with the other Trooper Classes and to give Specialists the chance to improve their average score-per-minute as both values were the lowest of all the classes.
- Base health increased from 100 to 150
- Health regeneration per second decreased from 60 to 30
Sprint Recovery
When looking at the Specialist, one thing to note is that the intended gameplay is not for players to sprint and fire. As such we’ve slightly increased the sprint recovery penalty with all Specialist primary weapons. This now means that a Specialist will be somewhat slower to fire the first shot with their primary weapon when coming out of sprint. This should also give other classes (except Heavy) a slight advantage when sprinting around a corner and suddenly meeting an enemy Specialist. For reference, the sprint recovery speeds are stack-ranked per weapon type as follows:
- Pistols (Officer)
- Rifles (Assault)
- Longblasters (Specialist)
- Heavy blasters (Heavy)
Aerials
- Reduced deploy time on rocket launchers from 1 to 0.8 seconds to make the timing, from activation to firing, snappier
- Increased the time the player has control over the jump pack, giving them better air control while in the air
Game Modes and Locations
Galactic Assault
- Fixed an issue on PC where after shooting the MTT with the ION Disruptor, a “Playing the Objective” scoring event was shown after each respawn
- Improved player rewards for completing objectives on the map
Arcade
- Fixed an issue where the Last Stand effect was not working on Jabba’s Palace if one enemy was killed before dying
- Fixed an issue with the Starfighter Arcade end-of-round screen where after a round of Starfighter Arcade had been completed the “Challenge Summary” screen was blank
- Fixed an issue on Co-op Battle Scenarios where the enemy AI didn’t engage the player at first sight
- Fixed an issue in Starfighter Arcade – Onslaught where if one of the players was in the deploy screen after being defeated, time and kills were not tracked for either player
- Fixed an issue in the Tutorial Mission where the AI would randomly die without any reason
- Fixed an issue in split-screen where one of the players would not be able to deploy with any Character if both players tried to deploy with the same Hero at the start
Heroes vs Villains
- Fixed an issue on Takodana where Boba Fett could reach an invisible collision platform behind the castle where no other Hero could get to
- Fixed an issue where players were sometimes respawned near enemies
Heroes Showdown
- Revised the HUD to show the timer permanently and changed the countdown timer circle to count each second when there is 30 seconds left
- Now if time ends and both teams have the same score, it’s a draw
Jetpack Cargo
- Revised the HUD to show the timer permanently and changed the countdown timer circle to count each second when there is 30 seconds left
- Now if time ends and both teams have the same score, it’s a draw
- Added a kill log
Ewok Hunt
- Polished the Ewok jump attack
- Updated audio near the end of a match to build up when the shuttle comes
- Reduced the starting Score bonus for the first Ewok
- Created a different crosshair color when under the effects of VALIANT HORN
- Revised crate pickup locations so that there are less weapons in the cave
- Fixed an issue where sometimes a Stormtrooper would change to an Ewok after dying by his own grenade
- Decreased the hut interaction area, so that Ewoks don’t activate the hut entrance by accident
- Added in-world markers to the treetop exits for Ewoks to provide a better understanding of which door to take
Locations
- Improved the combat area for both Hero Showdown and Heroes vs. Villains on Endor
- Improved the spawn area for Imperials on Hoth during Strike
- Fixed an issue where jumping up on and behind some pipes would get the player stuck on Jabba’s Palace
- Fixed an issue where Yoda could get stuck between the Rancor body and the cave wall on Jabba’s Palace
- Added the missing Gamorrean Guards in Jabba’s Palace
General Changes
- Added Animation to the XP bar when ranking up
- Implement additional matchmaking information in the end-of-round
- Fixed an issue on consoles where players could encounter an infinite black loading screen if quitting the server when the planet was shown during the end-of-round
- Fixed an issue on PC where Chewbacca couldn’t use any Emote in Arcade if the Wookie Smuggler appearance was equipped
- Adjusted the Credit pay out for time spent in match by reducing the Time bonus by 20% in order to give more weight to actions during a match
Published: Jun 6, 2018 02:50 pm