PlayerUnknown’s Battlegrounds Dev Apologizes for Bad Performance in PC’s First Post-Launch Update

Compensation plan for BP issue also planned.
PlayerUnknown's Battlegrounds, PC

The first PlayerUnknown’s Battlegrounds update since the game’s official PC launch on Dec. 20 is now live with more bug fixes and an apology from the developer over game performance.

Recommended Videos

Bluehole Studio apologized for the “inconvenience caused by the intermittent lag and character position readjustment issues” that occurred in matches since the game’s launch out of Early Access. These issues were cause by multiple factors, such as upgrading the game to the latest version and changes made when adding new content.

“Creating a smooth playing environment to allow our players to fully enjoy Battle Royale was one of our top priorities for PC 1.0 launch,” Bluehole Studio wrote in the patch notes. “However, a multitude of causes have triggered the in-game lag issue to become worse or happen more frequently in the last few weeks. In the process, we were not able to implement the measures to visibly address the issue more quickly.”

The developer said the update today focuses on improving server infrastructure with “adjustments to reduce the bottleneck during the game server launch phase and also resolved some server hitch issues.”

“Resolving the intermittent lag and character position readjustment issues are still one of our top priorities, and we are continuing to work on analyzing and fixing any remaining issues every day,” wrote Bluehole Studio. “After today’s update, we will be running some internal tests and deploying more updates to gradually mitigate the problem.”

The update also fixes an issue where players could not earn BP, the in-game currency, after completing matches. The patch notes, in full below, mentions a compensation plan is coming soon.

PlayerUnknown’s Battlegrounds PC 1.0 Update #1

World

  • Changed the map selection ratio to be equal for Erangel and Miramar.

Replays

  • Adjusted replay system so that players can only view game replays from 3 minutes after death. This is to prevent sharing opponent’s positions to surviving teammates immediately after death.

Bug Fixes

  • Fixed the issue where some buildings and objects were not marked on the Miramar world map.
  • Reduced occurrences of the issue where replays occasionally crashed back to the lobby screen.
  • On restarting a replay, it will continue where last viewed.
  • Fixed the issue where the beginning of the Death Cam and replay was missing.
  • Fixed the issue where players couldn’t earn BP. We will update with a compensation plan soon.
  • Fixed the issue where players could die unexpectedly from fall damage.
  • Fixed the issue where bullets couldn’t penetrate particular fences from both sides.

CHECK OUT MORE


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Load From Last Inn Rest Causing Players to Lose Their Autosaves in Dragon’s Dogma 2
Dragon's Dogma 2 medusa gaze turning soldiers to stone
Read Article Players Are Speculating on What the GTA 6 Phone Apps Will Be
GTA 6 Fans Are Already Speculating on What Apps the Phone Will Have
Read Article The Impact Akira Toriyama Had on Gaming Can’t Be Understated
Photo of Akira Toriyama in His Office
Related Content
Read Article Load From Last Inn Rest Causing Players to Lose Their Autosaves in Dragon’s Dogma 2
Dragon's Dogma 2 medusa gaze turning soldiers to stone
Read Article Players Are Speculating on What the GTA 6 Phone Apps Will Be
GTA 6 Fans Are Already Speculating on What Apps the Phone Will Have
Read Article The Impact Akira Toriyama Had on Gaming Can’t Be Understated
Photo of Akira Toriyama in His Office
Author
Tom Meyer
Follow on Twitter @tomeyerz for musings on video games and things that confound him.