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No Man’s Sky Gets a New Update to Fix a Ton of Issues

no man's sky, destiny

No Man’s Sky Gets a New Update to Fix a Ton of Issues

Improvements come to the entire universe.

After nearly a month with no word from developer Hello Games, the company has released patch 1.09 for No Man’s Sky. The announcement comes by way of their official Twitter, and looks to address problems for both PC and PlayStation 4 players.

While No Man’s Sky has received mixed reactions from fans since it’s release, creator Sean Murray has assured fans that the company is doing its best to fix any issues. The developer has released the patch notes for both PS4 and PC on its official blog. Some of the key issues that were addressed in this update are the game will be better at recovering corrupted save data and players can no longer miss the Antimatter blueprints. Here’s some of what’ll be coming from patch 1.09.

  • The game is now much more robust at recovering corrupted save files.
  • It was possible for players to circumnavigate obtaining the Antimatter blueprint using very specific steps, leaving some players stranded in their second system. This is no longer possible.
  • PC and PS4 galaxy generation more robust during compiling.
  • Exosuit messaging system no longer confuses “on planet” and “docked in station” visor notifications, removing all doubt as to the location of the player’s Starship.
  • Improved framerate when scanning colossal structures such as Space Stations or Outposts.
  • Fix for some terrain resources being indestructible and therefore unmineable.
  • Exosuit messaging system now able to correctly differentiate between resource types. Deposits discovered by scans will now display as the correct element.
  • Gek Factory door manufacturing standards have been improved; they no longer take critical hits from Grenades.
  • Drone vandalism detection improved. Wanted level now increases when destroying Factory doors however powerful the players Multitool may be.

The full patch notes can be seen below, is this patch enough to get you interested in No Man’s Sky again, or is it too late? Leave a comment below and share your opinion.

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This post was originally authored by Matthew Lowe.

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