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The Use of Life

Turn-Based RPG, The Use of Life, Gets New PC Teaser Trailer; Demo Available Now

During Playism‘s annual Japanese livestream earlier today, the company announced that it will be publishing Daraneko Games’ turn-based ‘choose your own adventure’-esque RPG, The Use of Life.

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Accompanying the news was a brand new teaser trailer, as well as the announcement that a free demo is available to play right now on Steam. Go ahead and check out the new video down below:

Boasting beautiful hand-drawn art, tactical turn-based combat, branching choice-based storylines, deep character progression, and a bunch of multiple endings, The Use of Life is an old-school experience through and through.

While there’s no current release date locked in for the title, the publisher did confirm that it will release into Early Access this spring.

In the meantime, check out this short GIF showcasing the game’s turn-based combat gameplay:

The Use of Life on Steam

And if you’re interested in downloading the free demo, you can do so by clicking through here.

For more information about the game, here’s a rundown courtesy of Daraneko Games:

The Use of Life is a “game book”-style multi-ending JRPG. The main character’s various “attachments” fluctuate in accordance with the choices the player makes, and the ending changes depending on “the use of life” you choose through your journey.

Scenarios with changing conclusions in The Use of Life

In this game the main character’s various “attachments” fluctuate in accordance with the choices the player makes, changing the character’s way of thinking. The ending you experience changes depending on “the use of life” you choose through your journey.

Will the main character uses their “life” for their own good, or for the benefit of others? This all depends on the decisions and choices you make as the player. The game’s ending represents the natural conclusion of the way this life was lived, and there is no “good ending” or “bad ending”.

Tense battles based on the theme of “stillness and motion”

The battles in this title are characterized by a fusion of “command-style battle strategy” and “QTE action”.

With both sides acting three times per turn, the player must work out “How will I handle the enemy’s powerful attacks?”, and “How will I execute a devastating blow?” Victory will be determined by your skills and strategies.

This is a game in which even if you aren’t able to defeat an enemy at first, you will learn how to fight them appropriately and win after a few tries. For the boss battles in particular, we aim to create a game where you can overcome the tension of “life or death” and enjoy a sense of accomplishment once you’ve defeated a powerful enemy.

”Game book”-style events

In this game, events proceed with a unique game book-style narration, sometimes using TRPG-like dice rolls to decide outcomes as various events unfold.

Even contents of the same event can change based on the various actions you take, the decisions you make, and their outcomes.

It is up to you as the player to decide whether to play it safe and proceed with caution, or to go full-on and throw yourself into battle with reckless abandon.
These actions will also affect the way the main character thinks.

Character customization

The main character, having acquired power via a certain curse, is able to enhance any skill of his choosing by coming into contact with “death”. The success rate of each event will change depending on which abilities are more honed, which will greatly affect not only battles but also normal events.

Additionally, various skills can be learned by increasing his level and upgrading his class.

—————————————————————-
・The “Fighter” carves up enemies with pure physical attack power and a high number of moves
・The “Samurai” unleashes unabashed power for fierce critical strikes
・The “Mage” specializes in high-risk, high-reward super-firepower using magical chants
・The “Sorcerer” toys with their opponent by utilizing special attacks such as status ailments
—————————————————————-
Myriad fighting styles can be utilized depending on the class you choose to upgrade.

A “good new” type of JRPG

While this title is technically a JRPG, we are not aiming for a “good old JRPG” style, but rather a “good ‘new’ JRPG” style, in hopes of showing that this kind of evolution is absolutely possible.


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Author
Image of Dylan Chaundy
Dylan Chaundy
Dylan is a Senior Writer at Twinfinite and has been with the site for over two years, and in the games media industry for over a decade. He typically covers horror, RPGs, shooters, Roblox, indie titles and movies, and loves reading, pizza and skateboarding; ideally, at the same time. He has a degree in English Literature from Aberystwyth University, Wales. He thinks FTL may be the most perfect game ever created.
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