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Sensor Tower: Genshin Impact Revenue Over $870 Million, Now Third Highest-Earning Mobile Game

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Chinese developer miHoYo’s free-to-play RPG Genshin Impact earned critical acclaim upon its launch last year, and it’s proven a huge commercial boon, too. A new report from Sensor Tower estimates its revenue as having already hit $874 million, making it the third highest-earning mobile game in the five months since its release.

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Only Honor of Kings and PUBG mobile best its performance, with Genshin Impact’s $175 million per month average revenue enough to see it beat out giants like Niantic’s Pokemon GO.

Perhaps unsurprisingly, China is Genshin Impact’s most lucrative region, comprising $253 million, or 29 percent, of global player spending. Japan sits just behind with $237 million, a region where mobile gaming dominates as the most popular platform.

Sensor Tower notes that Genshin Impact’s success is likely to pave the way for more games to emulate its free-to-play blueprint. Not that free-to-play is anything new, of course, but rather the same commitment to offering huge, content-rich sandbox games monetized with unobtrusive gacha mechanics.

I noted that same notion in my review of Genshin Impact — the hope that Genshin Impact would, indeed, inspire other developers to push monetization through a commitment to quality content, as opposed to the egregious in-game marketing that is an oft bemoaned aspect of the mobile segment today.

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Alex Gibson
Alex was a Senior Editor at Twinfinite and worked on the site between January 2017 and March 2023. He covered the ins and outs of Valorant extensively, and frequently provided expert insight into the esports scene and wider video games industry. He was a self-proclaimed history & meteorological expert, and knew about games too. Playing Games Since: 1991, Favorite Genres: RPG, Action