Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Overwatch, Zenyatta, all heroes

Overwatch’s Hit-Pip is the Sound of a Beer Can Opening

Grab a beer every time you hit someone.
This article is over 8 years old and may contain outdated information

If you ever felt the unexplainable urge to go drink a can of beer while shooting down your foes in Overwatch, I’m pleased to report that this mystery has finally been solved. According to the game’s Collector’s Edition source book, the sound that’s emitted from hitting an enemy actually comes from opening a beer can.

Recommended Videos

“Another extremely challenging sound is the “hit-pip.” When you hit someone, you need to know you made contact. The sound needs to cut through the mix but not feel like it comes from any hero. It went through tons of iteration. Finally, one night I thought, ” It should be satisfying to hit an enemy.” Just think about what’s satisfying: beer. So I literally opened a beer bottle. pssht. The sound is reversed and tweaked a little, but that sound is our hit-pip.”

The Evil Within also used various food items like fruits and vegetables to create the gory, squishy sounds that we heard in the horror game. This is just further proof of the innovation that goes into the sound design for video games.

Thanks, Reddit.

More news


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Zhiqing Wan
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.